Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 6:12 am)
Well, not sure what they exactly want you to change..... maybe change the blade style or edges and the spike at the top ... change it to four spikes or more in a circle. The skulls seem to be the most common thing between the two. Maybe alter it enough to be different. I don't know anything about 3Ding objects so if my suggestions are out of context I apologize! And gee........ I was waiting for it too!!
In a world filled with causes for worry and
anxiety...
we need the peace of God standing guard over our hearts and
minds.
Â
Jerry McCant
Make it a single bladed axe and englarge the blade a bit accordingly. Change the detailing near the top of the handle. Add spikes around that section, perhaps. There is a "lifedrinker" in EverQuest.. not sure if such a generic name is really "protectable" BUT you could just call it the Souldrinker and be done with it. ;)
one other thing you could do is take the handle, texture it like the skull and at the bottom add the two skulls in a smaller version... LOL, don't pay any attention to me, I keep staring at it and coming up with different things.
In a world filled with causes for worry and
anxiety...
we need the peace of God standing guard over our hearts and
minds.
Â
Jerry McCant
just one word , WOW ! excellent work i must say its a shame you cant go with the original. I like the mod'd one wicked blades and the bone spines are a really nice touch. excellect eye for detail the etching on the blade is nice. I would just recommend a new texture tor the leather grip and mute the leathers highlight so as to not liik like pleather. why not put a "magic jewl" at the handle base , something blood red perhaps. just a thought : ) happy rendering, jeff
Somewhere I believe that I have read that according to the law, you only have to change about 35% of a drawing or figure before you use it as your own. For example, if you take the Panama Jack figure and just reverse it, you can call it Jamica Jack and sell it. (I knew someone who did it and sold them as t-shirts. I had one of the first and only ones, as the guy ran out of money before he could market them. But he was free and clear as far as the law was concern. Check with a lawyer.
Attached Link: http://www.loc.gov/copyright/title17/92chap1.html#107
I am not offering legal advice, BUT: Check out his link. As I mentioned in a thread about a month ago, I was a copyright specialist at Kinko's, and things like this come up every day there. Most copyright infringement cases that get taken seriously revolve around proving (financial) damage to the copyright holder. Unless WOTC is selling 3d models of this thing, I don't see a case here. Were you going to sell the thing, give it away, or just use in in your own art? You don't have to change that much. Personally, I like the first blade shape and wouldn't change that part. It's way cool. I'd do like Daio suggested and do the dragon heads, or maybe make the top spike a trident or something. It's a real shame. You totally nailed that design. :| sighYou're asking to make it different, but keep the things that make it the same. I can understand the frustration when hours of work are involved BUT My tuppence worth is forget it. Put it down to experience, try to use what you've learned in the process and do something of your own. You obviously can, so I would say; have a bit more faith in your own abilities, and don't think you need to copy someone elses design. One suggestion: how about flattening the skull sideways, and using it as the blade? regards peejay
You can still keep a skeleton/skull motif, however. Perhaps a shaft of bone, rather than wood, with skeletal carvings along its length. Two to four skulls would make a great pommel (see illustration above). For a sinister touch, you could say that the hilt is wrapped in human sinew. Instead of paired skulls to bind the axeblades, use outstretched skeletal fingers or claws. Even the axeblades could be scapulae (shoulder blades), but it would be best to leave them as metal.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.