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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Posette without textures,,, Tessa is here!


geralday ( ) posted Sat, 23 March 2002 at 4:26 PM ยท edited Wed, 29 January 2025 at 10:56 PM

Attached Link: http://205.122.23.229/geralday/index.htm

file_1620.jpg

What's this all about then? I thought it was about time to give Posette a new image and also add to her flexibility for both animators and single frame posers. What have you done to her? I began by making about 20 new MTs focusing on the eyebrows, eyes, nose, upper lip, and chin. Once optimised I combined the whole lot together to form the single Tessa MT. In practice this widens the eyes, reshapes and moves the eyebrows, lifts the tip of the nose, and reshapes the chin. Why the added material zones? Generally animators try to keep their figure sizes relatively small, so the benefits gained from large and sophisticated texture maps are few. I thought it would be interesting to make Tessa a non textured figure to slightly reduce system overheads and also give the option of an anti-alias only final render. How do I use the extra zones? You should regard them like stage makeup, not very subtle, but an excellent method of changing a persons appearance when viewed from a distance. What zones have you added or changed? Apart from those shown, I've remapped the eyeballs to make her less "beady eyed". What else? The fact that Tessa can work well without textures makes her really simple to export from Poser to software with a more sophisticated rendering engine.. like the version of Cinema 4D with PCFormat magazine March 2002 - 5.99. I use "export as 3DS file".


shadownet ( ) posted Sat, 23 March 2002 at 5:56 PM

Cool! Thanks Gerald, I always look forward to downloading your stuff!


Lovely Lady ( ) posted Sat, 23 March 2002 at 8:39 PM

How about making just the morphs available as well so those that want to use texture maps can use her too.


Grey_cat ( ) posted Sat, 23 March 2002 at 8:44 PM

file_1621.jpg

I like it, really nice job.


geralday ( ) posted Sun, 24 March 2002 at 12:20 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=629750

There should be no problems at all in applying textures, providing they are applied to the additional material zones too!

I'll sort out the collective MT and post it on the site.. there are too many single MTs to post, also each MT really needs the others.

Anyone else having the holes problem described here?


thip ( ) posted Sun, 24 March 2002 at 2:19 AM

Extremely interesting idea, Gerald. Not that I don't like tex's, I love them. But I have a hunch that procedural/fractal-based texturing combined w/ material zones like the ones you've done, will be way things are done in the future, at least in animation (seems more practical to let a powerful graphics card calculate a surface on the fly instead of pulling in a texture from memory). Very nice work - when's Vicki getting the same treatment ;o) ?


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