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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 01 9:20 pm)
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I'm trying to make a tedious task less tedious while rendering characters for a video game. What I do is place a character in the scene, set the Aux camera to the correct view, and load in the animations for the character. After this is all set up, I have to render each frame in the animation, rotate the figure Body by -45, then repeat until I go through all 8 directions. I've tried like hell to write this in python, but I'm having trouble. When I use the scene.SaveImage() method, it saves the scene view, and not the window that popped up to be rendered. Is there a way to save the rendered window instead? Also, is it possible to close that window after each save? Thanks for any help, I will really appreciate it. Jiia