Sun, Dec 1, 11:09 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 01 9:20 pm)



Subject: PoserPython - Saving Renders?


Jiia ( ) posted Mon, 15 April 2002 at 2:33 PM ยท edited Wed, 25 September 2024 at 10:18 AM

I'm trying to make a tedious task less tedious while rendering characters for a video game. What I do is place a character in the scene, set the Aux camera to the correct view, and load in the animations for the character. After this is all set up, I have to render each frame in the animation, rotate the figure Body by -45, then repeat until I go through all 8 directions. I've tried like hell to write this in python, but I'm having trouble. When I use the scene.SaveImage() method, it saves the scene view, and not the window that popped up to be rendered. Is there a way to save the rendered window instead? Also, is it possible to close that window after each save? Thanks for any help, I will really appreciate it. Jiia


williamsheil ( ) posted Mon, 15 April 2002 at 4:32 PM

Are you using the RenderToNewWindow() method instead of the Render() method? According to the documentation this renders the image to the current view, which is from where 'SaveImage()' should dump the .bmp


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.