Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Specularity and reflection will inhibit the transparency, But so will diffuse and ambient. Also lighting and camera angles. Here are some guide line I use when making materials: Value or Optic Channels: Ambient and Diffused, Added together never = over 100% Reflection and Transparency, Added together never = over 100% Reflection and Diffused, Added together never = over 100% ( with Refection and Diffused, take into consideration that Diffused is the primary value as opposed to ambient ) When using a texture window to drive a value channel enable Alpha Scaling ( option at the bottom of mapping modes ) With alpha scaling enable the slider will set how much alpha is used drive the channel, instead of it being automatic 100%.
I'd suggest you check out applying the different water materials in the presets to your water plane. Most of those are transparent to varying degrees. There's even once called 'tropical lagoon' or something along those lines. Try them all till you find the one that comes closest to what you want, then tweak that one a bit. The 'lines of light' are done by using a 'gel' on a light source with what's called a 'caustic' pattern. I believe there's at least one somewhere in the texture library inside the materials editor. There are also a number of them available for download, I just can't remember where exactly I got them. I have accumulated about a dozen so far.
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I am in the process of making a swimming pool and would like to give it that tropical feeling (you know the kind with the coral and water plants and such), but don't know how to make the water transparent enough so that the terrains are visible through it. I have come across a couple of sites that have pictures relating to what I have described,how do they do this? I tried to increase the tranparency of my water, but it looses its color and looks crappy. Can someone please help me?