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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: CakeEyes, From Poser into Bryce


Anruth ( ) posted Sun, 12 May 2002 at 2:43 AM ยท edited Thu, 05 December 2024 at 9:39 PM

Just got Cake eyes for poser, and they are great. Problem is when I export the model as a wavefront object and then import it into bryce, the eye textures dont come out right. Anyone, Know whats going wrong?


Little_Dragon ( ) posted Sun, 12 May 2002 at 4:03 AM

It's probably the transparency settings. Wavefront .obj format doesn't store transparency info, so you'll have to set the transparency values manually from within Bryce. This sort of thing happens all the time with the Millennium figures, which have a transparent eyeball covering.



Ajax ( ) posted Mon, 13 May 2002 at 4:37 AM

It happens with transmapped hair too. I don't have Cake1's Eyes (yet) but I think they may also use reflection maps which I don't think transfer to Bryce since Bryce has it's own (far superior) method of handling reflectivity.


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cake1 ( ) posted Thu, 06 June 2002 at 6:47 PM

Sorry, i just noticed this post. You should have IM or mail me directly ;o) I don't know if you fixed it but if you didn't the first thing is that when you import a character to bryce (with the real eyes), you'll also import the original eyes (normally hidden in poser) , so you may have 2 peer of eyes. You just have to delete the original eyes parts in bryce. Then, apply a glass material with very fue reflection to the "extern" eye material, and you can delete the "middle" eye material as it won't be necessary in bryce. I hope it helps ;o)


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