Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
It happens with transmapped hair too. I don't have Cake1's Eyes (yet) but I think they may also use reflection maps which I don't think transfer to Bryce since Bryce has it's own (far superior) method of handling reflectivity.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
Sorry, i just noticed this post. You should have IM or mail me directly ;o) I don't know if you fixed it but if you didn't the first thing is that when you import a character to bryce (with the real eyes), you'll also import the original eyes (normally hidden in poser) , so you may have 2 peer of eyes. You just have to delete the original eyes parts in bryce. Then, apply a glass material with very fue reflection to the "extern" eye material, and you can delete the "middle" eye material as it won't be necessary in bryce. I hope it helps ;o)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Just got Cake eyes for poser, and they are great. Problem is when I export the model as a wavefront object and then import it into bryce, the eye textures dont come out right. Anyone, Know whats going wrong?