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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Target Geometry Has Wrong No. of Vertices?????


cat9 ( ) posted Sun, 06 February 2000 at 11:08 AM ยท edited Thu, 09 January 2025 at 3:28 AM

Hi, Can any one tell me what i'm doing wrong??? I keep Getting this message when I try to load a morph target. Thanks to Clint for his help with rayDream.


TyggerBob ( ) posted Sun, 06 February 2000 at 11:15 AM

Heya Cat.. It means that you're putting a morph on something it doesn't belong on. make sure that you've go the right bodypart selected when you add the morph, and, the tricky one, make sure that the morphs go with the character you're using...it's not always easy to tell. For example: chest morphs for the regular P4 Nude Fem don't work on the evolution character. Let me know what character you're working with and what morph you're trying to add. Hope that helps TyggerBob


JeffH ( ) posted Sun, 06 February 2000 at 11:16 AM

You'll have to give a bit more detail about what you're doing. You probably included an extra part in your MT. -JH.


cat9 ( ) posted Sun, 06 February 2000 at 11:33 AM

I'm using the "newMaleNudeHi" model. I import it into rayDream5.5 and I'm trying to smooth the nipple off, So i use "rCollar" and delete the rest. But when I try to use it in poser, I'm getting the wrong no. of vertices message. Thanks for the prompt replies c9


cat9 ( ) posted Sun, 06 February 2000 at 12:33 PM

Hey Guys, I found the MT's that I need at Morph World 2.0 in the P4 Nude Male Smooth Pack. I would really like to learn to make them myself, though. They didnt work immediately. Poser wasn't seeing the files. I had to open them in Microsoft Word and "save as", then they worked fine. Maybe it is because I'm on a Mac and they were PC files. I'll still keep trying to do my own though. Later c9


jschoen ( ) posted Sun, 06 February 2000 at 12:58 PM

Cat9, I'm not savvy on the morph things, but, get the latest MacConverter utility, and you'll never have to go into MSW again. It's a GREAT little app. As to MTs, yes make sure that the identical object is being applied to the same obj. ie: Chest ==> Chest. do NOT add any extra points , verticies, faces or lines when doing your morph. Just one of these will give you an incompatibility. All you can do is , move, scale, bend, twist, deform, etc. Hope this helps. James


rtamesis ( ) posted Sun, 06 February 2000 at 3:41 PM

I discovered that, if you use the group tool to select what vertices to modify using magnets and then create a morph, MacCompose will not be able to extract the morph (using Traveller's MacCompose tutorial) and protest that there is a wrong number of vertices. There doesn't seem to be a problem, though, if you export the modified body part as an obj morph using Poser 4 (following Traveller's excellent tutorial on magnets).


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