Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Heya Cat.. It means that you're putting a morph on something it doesn't belong on. make sure that you've go the right bodypart selected when you add the morph, and, the tricky one, make sure that the morphs go with the character you're using...it's not always easy to tell. For example: chest morphs for the regular P4 Nude Fem don't work on the evolution character. Let me know what character you're working with and what morph you're trying to add. Hope that helps TyggerBob
Hey Guys, I found the MT's that I need at Morph World 2.0 in the P4 Nude Male Smooth Pack. I would really like to learn to make them myself, though. They didnt work immediately. Poser wasn't seeing the files. I had to open them in Microsoft Word and "save as", then they worked fine. Maybe it is because I'm on a Mac and they were PC files. I'll still keep trying to do my own though. Later c9
Cat9, I'm not savvy on the morph things, but, get the latest MacConverter utility, and you'll never have to go into MSW again. It's a GREAT little app. As to MTs, yes make sure that the identical object is being applied to the same obj. ie: Chest ==> Chest. do NOT add any extra points , verticies, faces or lines when doing your morph. Just one of these will give you an incompatibility. All you can do is , move, scale, bend, twist, deform, etc. Hope this helps. James
I discovered that, if you use the group tool to select what vertices to modify using magnets and then create a morph, MacCompose will not be able to extract the morph (using Traveller's MacCompose tutorial) and protest that there is a wrong number of vertices. There doesn't seem to be a problem, though, if you export the modified body part as an obj morph using Poser 4 (following Traveller's excellent tutorial on magnets).
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Hi, Can any one tell me what i'm doing wrong??? I keep Getting this message when I try to load a morph target. Thanks to Clint for his help with rayDream.