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Subject: May Challenge "The Duel": The Gladiators - First Blood!


humorix ( ) posted Tue, 21 May 2002 at 8:19 AM · edited Fri, 08 November 2024 at 4:01 AM

file_9354.jpg

Finally done! 100% Bryce. No import and no post work (It shows I guess :-P)! 43% Anti-aliased! Thats all I could finish before time ran out!


humorix ( ) posted Tue, 21 May 2002 at 8:26 AM

When I was deciding what to do for this months challenge, I asked myself what should the the last thing I should attempt. The obvious answer was try and attempt showing humans! Well they do say that "Fools rush in where angels fear to tread!" :-P Providing adequate proof of my intellectual disability I decided to go ahead and do just that! And in the process I nearly bit off more then I could chew!!! There are still a 1000 things which I need to fine tune in this image but I guess time has rund out and I'll do the fine tuning for what I put up for my gallery! There a story behind these two of course, which I'll put up later. In the mean while both of them (as well as the clouds and arena) are all products of what seemed like unending bits of terrains, boolean and metaballs!! I gave up counting polygons after about 250 million! Look forward to comments and suggestions!


humorix ( ) posted Tue, 21 May 2002 at 8:36 AM

Ooops excuse the typos folks! In a hurry to get it up I guess I did let my keyboard run away!!! You could also blame it on the heat wave here...its going on 114 Farenheit! :-P


vasquez ( ) posted Tue, 21 May 2002 at 8:36 AM

Ultimate image of Bryce, after this any other boolean object will appear silly and simple ( HOW CAN YOU DO IT!!!!!!!!!!!!!!!). How many Megabytes is the project? Really, really, really, great modeling skills, but this time I have two critiques to your image 1 the clouds look not real. 2 the gladiator seem a bit static (even if the final touch of the blood is marvellous). With my words I don't want to demolish your work, mine are only improvements in order to let you achieve total perfection. 10++!!


sdnoble ( ) posted Tue, 21 May 2002 at 8:44 AM

You're kidding me ! Those are metaball humans wearing boolean and latice armour ? You must have the patience of a Saint ! You certainly have a heaven sent talent. Come on tell the truth, you started this thing last year and picked the challenge topic to suit didn't you ? I can see where you want to do some teaking, but I'm sure you see it more clearly. The only thing I'd question is the camera angle, perhaps a tad extreme ? Fantastic work ... I can't find the words ... Scott


humorix ( ) posted Tue, 21 May 2002 at 8:49 AM

Hey vasquez! I completely agree with you. It's very difficult to pose an unposable figure! Thus I did end up with a bit static image! :-( It needs a lot of time!!! On top of it with a file of over 400MB (as we had agreed no compositing) it was glacial on my machine (a 333Mhz and 320 MB RAM). :-( There are many defects with this image which I'd really like to work out on....but this image needs a machine built on testosterones to do justice! I do hope to improve the stance of the gladiators (both of them don't have feet incidentally :-P) and tweak a number of minor details, but that will be later I guess! In the meanwhile I'd appreciate all comments to help improve on it, never fear the demolishment! ;-)


humorix ( ) posted Tue, 21 May 2002 at 8:56 AM

Hey Sd...with no feet, thats the only angle I could get! :-P Joking! Actually I have been wanting to try out a cranked angle shot, for a while, it might be a bit extreme. (all thanx to the great image Rochr gets with his shots). This image did take the better part of 3 and a half weeks! I never had an idea it would take sooo long. But once I started it seem to go on and on and on!!!!! But the good thing is I got to try out lot of new stuff! I'm happier with Leo the Gaul! Though I need to improve the pose a bit more. But its "Wild Boar", the Vizgoth, that I really need to work on! With no conforming clothings...it takes eons to effect a change! :-( Also of the 3 and a half weeks a better part of a week went into researching on this image. Though all the clothing, acoutrement, weapons design are mine, they all are based on what might have been available in that era! "The making of Gladiator" was a great help!


vasquez ( ) posted Tue, 21 May 2002 at 9:03 AM

400MB !! you have all estimate. Looking better at your image I noticed some unfinished particulars ( like the right hand of the left gladiator) but I know it's only a matter of time and it'll be perfect! (bun now I cant post my image with the fencing robots in the arena, my idea is too much similar to your ;P )


Aldaron ( ) posted Tue, 21 May 2002 at 9:33 AM

All I can say is WOW!!!!!!!!!! and simply marvelous! Someone always seems to beat me to projects like this, I was working to see if I could create posable humans as well as Poser does. Humorix, this is just great. If you want to make them posable next time create a simple skeleton using cylinders (these will be the bones) and set the origin points so that they rotate correctly and link them using the hip probably as the main parent. Then apply the "muscles"/metaballs to create your human and link them to the relative "bones". This is the process I used with my seadragon and it allowed me to create him without having to worry about rotating this and that to get it right. Then I posed him they way I wanted and tweaked the webbing between the spikes. I was going to experiment on whether metaballs could be used to create clothing and be just as posable. Your armor is just amazing!


Rochr ( ) posted Tue, 21 May 2002 at 10:03 AM

OK, Im drewling.........................! Now i know what you meant with going over your head! This is F.....G fantastic!!! The guys at Corel should definitely use your pics as a reference on the Bryce page AND hire you to test new stuff out! Youve pushed the limits of Bryce a couple of lightyears ahead my friend! ...drewling again............ :)

Rudolf Herczog
Digital Artist
www.rochr.com


Viper1 ( ) posted Tue, 21 May 2002 at 1:18 PM

Holy cow! The textures are incredible - the skin tones, the armor, the lion heads. I'm guessing the lion heads are done using the elevation-painting thingy (oh rats, what is that thing called where you 'paint' the elevation - the docs show an example of making a hairdryer - errr.)


Erlik ( ) posted Tue, 21 May 2002 at 1:34 PM

I have to agree with Rochr. It's in-F...G-credible.

-- erlik


Rayraz ( ) posted Tue, 21 May 2002 at 2:22 PM

Wow! over 250million poly's and 400meg scene-file! And your 333 MHz still renders itup to 33% AA!! Are you running bryce in Linux? Your system sound to be very stable. My 300MHz system always crashed with scenes not even 0.1 times as complex!! And ofcoarse: Great, great, great, great, great, great, great, great, great modelling and great texturing. How can I ever make a betther scene thatn this when it's fully finished!

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


Estgil ( ) posted Tue, 21 May 2002 at 4:22 PM

WOW!!! When I looked at it, at first I couldn't believe it was made in Bryce. It is SO AMAZING.


Atomic_Anvil ( ) posted Wed, 22 May 2002 at 9:12 AM

Humorix, Would have voted your piece for this month's challenge but the extreme angle really threw me, otherwise what can I say. I'm a mere amatuer and in awe of what you've done with this one. Superb work, well done!!!


lindans ( ) posted Fri, 24 May 2002 at 3:24 AM

Humorix.......simply bow to the master!!!!

Oh, let the sun beat down upon my face. I am a traveler of both time and space ....Kashmir, Led Zeppelin


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