Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)
I have several favorite props this happens to. I have tried to create renders in which I have to move the props very little except for side to side and back and forth. Anytime I have to rotate them I do it with fingers crossed that I will be able to do by using just one dial. What really burns me up is the prop weapons this happens to. What good is a pistol to shoot some baddy when the pistol ends up pointing back at you or out in space!
heyas; that's that gimbal lock crap. don't turn it 90 degrees on the y axis ;) actually, with mine, y is okay, but z is bad. if it doesn't have any morphs or anything, turn it to face the way you want it to generally face, then export and import again. then you don't have to rotate it, and the rotations will work right. well, that's the only solution i've got :/
I never had this problem before, but all of a sudden, it started happening today. Not just with some objects, but with everything! Figures included. Try rotating (using the dials) a P4 male or female 90 degrees on the X axis first. Then turn the Y axis dial and observe the rotation then return the Y dial to 0. Then try rotating the Z dial - IT DOES THE SAME THING AS THE Y DIAL did!!! what's going on? It's like I lost one of the axes. Am I the only one experiencing this? This just started happening in Poser Pro, but it DOES NOT happen in P4 which I have on another machine. Somebody please help find this bug or virus - It makes posing almost impossible! Try the above test and see if it is happening to you. thanks
Yep, figures do that for me also, but at least it can be fixed (on my machine) by Turning all dials back to zero and starting over on another axis. Now that I have played with this some, I no longer have that "you can't get there from here" feeling. I wonder if this all has something to do with rotation orders?
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Import a prop, any prop.
Rotate it on the Y axis 90 degrees.
Now the X and Z axis are the same. Rotating either dial has the same effect.
Why the heck is the X axis rotated around and not the Z axis? Seems to me X and Z should always be 90 degrees apart.