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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)



Subject: This drives me nuts!


Roy G ( ) posted Sun, 02 June 2002 at 2:57 AM ยท edited Fri, 23 August 2024 at 6:36 AM

Import a prop, any prop.
Rotate it on the Y axis 90 degrees.
Now the X and Z axis are the same. Rotating either dial has the same effect.
Why the heck is the X axis rotated around and not the Z axis? Seems to me X and Z should always be 90 degrees apart.


thgeisel ( ) posted Sun, 02 June 2002 at 6:03 AM

I only had the problem with some props, not always. Maybe it depends on the program used for modelling. Sometimes it helps to place the prop how it should be,export as wavefr. *.obj and import again


dirk5027 ( ) posted Sun, 02 June 2002 at 8:33 AM

so glad I'm not the only one, thought I was, YES it drives me nuts too


Butch ( ) posted Sun, 02 June 2002 at 9:13 AM

I have several favorite props this happens to. I have tried to create renders in which I have to move the props very little except for side to side and back and forth. Anytime I have to rotate them I do it with fingers crossed that I will be able to do by using just one dial. What really burns me up is the prop weapons this happens to. What good is a pistol to shoot some baddy when the pistol ends up pointing back at you or out in space!


Roy G ( ) posted Sun, 02 June 2002 at 9:57 AM

For me it would be so much simpler to place objects if they always rotated from their center and always rotated with the X,Y,Z axis 90 degrees apart.
The deal where objects start rotating from centers ten feet away is the next thing that makes me nuts.


Strangechilde ( ) posted Sun, 02 June 2002 at 11:26 AM

Oh that drives me absolutely batty too.


bloodsong ( ) posted Sun, 02 June 2002 at 4:35 PM

heyas; that's that gimbal lock crap. don't turn it 90 degrees on the y axis ;) actually, with mine, y is okay, but z is bad. if it doesn't have any morphs or anything, turn it to face the way you want it to generally face, then export and import again. then you don't have to rotate it, and the rotations will work right. well, that's the only solution i've got :/


Roy G ( ) posted Sun, 02 June 2002 at 9:56 PM

Actually turning the Y axis any angle screws things up. I guess I just need to learn to rotate that one last. Any how, it's somehow comforting to know that I'm not alone.


ronstuff ( ) posted Wed, 05 June 2002 at 2:02 AM

I never had this problem before, but all of a sudden, it started happening today. Not just with some objects, but with everything! Figures included. Try rotating (using the dials) a P4 male or female 90 degrees on the X axis first. Then turn the Y axis dial and observe the rotation then return the Y dial to 0. Then try rotating the Z dial - IT DOES THE SAME THING AS THE Y DIAL did!!! what's going on? It's like I lost one of the axes. Am I the only one experiencing this? This just started happening in Poser Pro, but it DOES NOT happen in P4 which I have on another machine. Somebody please help find this bug or virus - It makes posing almost impossible! Try the above test and see if it is happening to you. thanks


Roy G ( ) posted Thu, 06 June 2002 at 3:55 AM

Yep, figures do that for me also, but at least it can be fixed (on my machine) by Turning all dials back to zero and starting over on another axis. Now that I have played with this some, I no longer have that "you can't get there from here" feeling. I wonder if this all has something to do with rotation orders?


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