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Subject: Hmm... is it getting chilly in hell?


Roshigoth ( ) posted Tue, 22 February 2000 at 3:00 PM · edited Thu, 12 December 2024 at 5:47 PM

file_122345.jpg

Yep, I broke down and decided to do postwork. But, I think the outcome is worth it. Any other stuff you guys think I should do to this image? Rosh


Eric Walters ( ) posted Tue, 22 February 2000 at 3:26 PM

Spooky and effective art! Perhaps some textures on the trees? I am using a a Mac and I can see the trees as flat quite clearly-bit then again the gamma is different bewtween Mac and Windows, maybe on a PC they are just show silhouttes? Eric Walters



Gecko ( ) posted Tue, 22 February 2000 at 3:26 PM

Looks great rosh! maybe it's just me, but i think the ambience on those trees should go down a little. Shouldn't they be almost black? ;) it looks really good though- and you could probably even do the glow in bryce with the 'green glow' mat if you want to be a hardcore brycer . You also might want to add a large mountain or hill or something in the background- just seems to me that if the graveyard is so hilly.... Gecko


Roshigoth ( ) posted Tue, 22 February 2000 at 7:08 PM

I definitely don't want a mountain... but I think I will cut down the trees' ambience. I really hate how bryce by default gives everything some ambience. I always forget to cut it down... Rosh


Roshigoth ( ) posted Tue, 22 February 2000 at 7:09 PM

Oh yeah, and actually, the trees aren't the flat kind.. they just look that way.


Art ( ) posted Tue, 22 February 2000 at 9:51 PM

Rosh, If it matters, I think I like the glow effect better than the motion trail idea from earlier postings. Looks great. Ya think that's how it really happens??? Regards, - Art -


RKane_1 ( ) posted Tue, 22 February 2000 at 11:12 PM

Suggestion... More ground clutter. Small rocks and dying weeds. More details. Cracks in the tombstones and a dirty film gradually receeding the higher from the ground the tombstone rises. Also, most cemetaries sell plots so the tombstones and markers might need to line up in rows . Details mean a lot. smile No cemetary is in the middle of nowehere. In the distance a church and a line of trees barely visible would help and perhaps a crypt or two in the background. Maybe a few iron fences here and there to cordon off plots. The bend in the floating female figure looks a bit static. You may want to turn her on her side so her front faces us and use the twist and side-side on her abdomen and upper body. Look at a few super-hero in flight poses and you should be able to find a nice one. It may help you as an artist to ask some of the following questions when you look at a piece of yours. Its something I got from the most recent edition of the Artists magazine (Feb 2000) and modified for my own use. These questions really help me a lot: What parts of the image work? Can you define or describe all the aspects of your image? Is there a strong center of interest? Is there more than one center of interest and do they work well together or against each other? Are the elements in your image compelling, exciting, thought provoking or emotionally provoking? Did you use the medium (i.e. Poser, Bryce, etc) wisely? Is the image too busy? Were you consistent? If you had to delete or change something in the image what would it be and why? Would it be worth it to you to do so and would it truly make the image better? I like taking breaks from my work periodically and then, when I come back after an hour or so, I sit down and ask these questions like a checklist. Eventually you get to the point where you know the answers intuitively and make changes as you go. Try it out. smile


Roshigoth ( ) posted Tue, 22 February 2000 at 11:24 PM

RKane... Thanks for the suggestions.. I might do the rocks... no idea how to make weeds.. none of the Bryce default plants would really look right.. I tried cracks in the headstones, but I couldn't get it to work quite right. I have no idea how to do the film you mentioned.. I considered putting crypts, but I don't have a picture to use as reference, and I'm not sure exactly how they should look... I'll see about the church/treeline.. I don't know about the fences.. I decided against them when I was first making it..As for the rows, well, I wanted a kind of disorderly look. I agree about the floater's pose... I noticed that right when I imported from poser, but I didn't save it in poser, and I'm absolutely horrible with the program, so I don't think I could duplicate her pose to fix it.. Again, thanks for the suggestions. I'll see what I can do, but there are some limits to what I can do. =) Rosh


RKane_1 ( ) posted Wed, 23 February 2000 at 1:24 AM

Cracks=Texture and bump maps on the headstones you have. (if you'd like me to elucidate, I will) Weeds=trans and text maps of weedlike pictures gathered together in clumps (if you'd like me to elucidate, I will) Crypt=available at 3D cafe http://www.3dcafe.com/models/crypt.zip Poser=Just Play with it and don't take it so seriously. Get up and stand in the position you want to replicate and thgink of how your body is positioned. If you have any questions, email me (rkane_1@hotmail.com) and I'll help


RKane_1 ( ) posted Wed, 23 February 2000 at 1:34 AM

Also, experiment with doing eroded headstones using Bryces Terrain editor and importing a picture of a white rectangle. Erode it a bit around the edges and then take a look at what it looks like. smile


Roshigoth ( ) posted Wed, 23 February 2000 at 6:00 PM

I played around with some of the suggestions, added a couple crypts and a slight treeline... played with a texture or two, and, well.. I've decided I'm tired of doing this picture... I was pretty much ready for it to be done a while ago. In fact, I had really only been playing around when I first made it. I'd still like to thank everyone, especially RKane for the ideas and assistance... I'll definitely apply it to my next image. Meanwhile, although it's not perfect, I'm not going to do any more with this thing. I'm going to go post it up in the gallery if anyone wants to rate it or whatever. Thanks again, Rosh (feeling very tired..)


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