Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
I would think there is a better way, but I have only applied bitmaps for our models, ususally I have to apply it like where the x=1.000 and then the y=-1.000, and it usually fits, but I wouldn't think it would work with what you were doing, maybe if you messed with the mapping it would be easier, you know Guitta really would be able to help here. Wait, I am sure Guitta will come up with a simple way. Sharen PS: looks good though
Attached Link: http://www.petes-oasis.com/hummingbird.html
Anyway, this is a problem with Vue Kruzr... Mightypete figured out the math for how to do this, so that it becomes easier, but it's still a lot of unnecessary work... In Bryce, this is a breeze... Anyway, check out the link and I think it will help...Maria,
I don't think UV Mapper would work.
What I was thinking is this: When you export a greyscale image of a terrain, you save a detailed altitude map. This map, used as a function, would be an excellent choice for mapping colors in the Material Editor. This is much easier than using mixed materials and the 'Influence of environment' altitude controls.
Of course, one could color the terrain map in Photoshop and use it as a texture map.
So for creating color output, an exported terrain map can be used in the function editor or as a mapped picture.
Thus the need for a Terrain Mapping Mode which would make this process a snap.
Charles
Charles
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