Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Also, looking at that picture, it looks like you're doing all of the movement with the neck body part. Is poses like that, you really want to do half the movement with the neck, and half with the head. That results in a far more natural looking pose with far less mesh distortion.
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move only the head, find out what angle you had to move it to get the goal location, divide that angle by how many segments you have, then move each segment that amount to distribute the meshes evenly. Also take account of Valandar's comment it is very true that most animators don't take into account the although you're trying to have the chin reach the collar that the collar subconciously moves toward the chin likewise
Actually, I rarely move the 'upper neck' joint - it tends to twist oddly. Except for extreme cases like this, I normally only adjust the lower neck and head, which both end up affecting the upper neck to some extent (I suppose it's subjective).
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I agree with Spanki - and this applies especially to looking up: Use the Head for 50%, the Neck 35% and Upper Neck 15%, roughly. If he/she leans the head really far back (like 80% or more) the distortion is going to be heavy - sort of bent pipe look. But this combination gives the least disastrous results. Also, shorten the neck a whole lot: 80% yScale for Neck and Upper. Or even shorter. Also applies to tilting the head. Gives you less of that swan's neck look. :] FishNose
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Now I know that its not live people we are working with in Poser. And for the most part the characters react alot of the ways real people would. But damn it. I can touch my chin to my shoulder without my neck looking like this: http://home.earthlink.net/~jprich69/twist.jpg Someone tell me please that Michael from DAZ acts better than this!?!?!?!