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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 6:57 pm)



Subject: Bad joint parameters?


Geekholder ( ) posted Fri, 03 March 2000 at 1:28 AM ยท edited Thu, 08 August 2024 at 11:21 PM

file_122856.jpg

Is this bizarre creasing and folding the result of poor joint parameters? I have scaled and sized the human figure (he is a halfling in an RPG game I play in). His right shoulder has an xScale of 85%, and I set the xScale of the rShldr of the Tunic to 85% as well. If I set the xScale of the Tunic to 100% this bizarre folding goes away, but then the tunic looks very bad when his arm is straight (the cuff intersects with the middle of his hand). This is the Zygote tunic, BTW.


jschoen ( ) posted Fri, 03 March 2000 at 3:08 AM

Ah ha! I have the same problem. I can't figure it out either :( I basically did the same thing with my "Frodo-esque" Hobbit.(Check out the newest Tolkien WIP message) I checked and re-checked the joint prams, in the requester. The main figure and the tunic (and pants) of my figure were identical. I believe it has something to do with the way Poser "conforms" the clothing. I did the same, scaling the tunic exactly as the limbs. I'm in the works of trying to figure out how to save the figure, so that the clothing and figure become one. It was suggested that to save the figure as an obj and point the cr2 to the new obj. (Won't this lose the morph targets?) Anyway, I hope we get aome great answers. Cause i have an entire Trilogy of characters to make ;-) James


pack ( ) posted Fri, 03 March 2000 at 11:19 AM

Did you try adjusting the Bend JP? Look at pages 278-288 of the Poser 4 manual for info on adjusting JP's. Use the inclusion exclusion zone method. Takes 5 minutes (if it's fixable) once you get the hang of it.


bloodsong ( ) posted Sat, 04 March 2000 at 5:15 PM

heya; the problem is, when you resize the body parts like this, their jp centers don't move. so you could, say, stretch the forearm out 300% and have the hands/fingers way out in left field... but their centers are back where they used to be before all that happened. (so are the sphere zones, for that matter.) if you move the centers and the spheres to the new positions, things should work better.


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