Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
If you click OK it should open a file menu to let you click through to your poser texture directory where the texture is located. If for some reason you have a bug, there's a workaround... Go back to Poser, go to Render pull down menu and select Materials. Look at the names of the textures that you will need in the pull down boxes, etc (I assume you are familiar with how to identify or change poser textures). Make a note of all the textures that you need and then using a file manager like Explorer on win, or whatever fileman you have, and COPY the textures to the same directory where your exported .obj lives. Bryce looks only in the directory for the obj for the texture on import and if it doesn't see it there, it gives the message. Another thing to try, and it helps, but doesn't completely fix the problem, is to run your .obj through a freeware called Grouper before importing. You can find Grouper in the freestuff section here. Likely you will still have to find some textures using the methods above.
I Have lots of space and hard drives C:D:E:F:G: and H. I unzip my characters into a named directory on H: such as jonsmercenary. I use the poserloader from freestuff to load this into poser. It puts things into the right directories, finds the character mesh if it's just a texture, etc. When I export a jonsmercenary character into bryce I know all the textures will be on H:. The only exception are borrowed meshes from poser itself which will be in the runtime textures folder. The other thing is that hair and costumes sometimes have a transparency or bump map but bryce only finds the texture. You will need to find the hairtrans.bmp, open the texture editor and load it into the second frame to use it. Good Luck,
I've never seen Bryce quit like that after asking you to locate the textures. Have you tried it with more than one export? At that point, Bryce is already reading the .mtl file so it's there okay. Bryce will definitely abort loading the .obj if you've misplaced/deleted the .mtl file that goes with the obj. BTW, it's not that Bryce can't handle the transparency maps, it's that Poser doesn't export that info. If poser DID put transparency info in the .mtl file, though, I don't think Bryce would know what to do with it. Heh.
I have had this happen to me as well. the work around i use if your work on a Mac with OSX is this...
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I make a model in poser with textures and export it as wavefront obj and then import it into bryce but bryce brings up a message about not finding the materials and textures and things and says to locate it in the next window. But then it just quits. Anyone seen this?