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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Vic/Mike Custom Morphs


fls13 ( ) posted Wed, 31 July 2002 at 6:31 PM ยท edited Sun, 05 January 2025 at 1:11 AM

I've noticed that when I open the Vic or Mike figures in Poser from the figures library that they are larger than the seed files when I import them. I think the largeness of the library figures causes them to shift, which throws them off for exporting individual parts to develop custom morphs. Morphing works when I import the seed figure into my modeling program, Blender, then export that, but only on the head. I can't get to the other body parts. Is there any way to easily size and pose the library figures so they will synch up properly with the seed file so I can properly custom morph them?


FyreSpiryt ( ) posted Wed, 31 July 2002 at 7:41 PM

I think so; maybe someone else can confirm. Turn off all IKs, open the joint editor, click "Zero figure", and then it should be OK. It isn't the size that shifts them; it's default Poser behavior.


fls13 ( ) posted Wed, 31 July 2002 at 8:13 PM

Sounds easy, hope it works! :O)


fls13 ( ) posted Wed, 31 July 2002 at 9:03 PM

It didn't work with the head. It still telescopes. :O(


VIDandCGI ( ) posted Wed, 31 July 2002 at 9:08 PM

If you are using an external modeller to create morphs then use the obj files for the figures located in the runtimegeometries folder of poser.


FyreSpiryt ( ) posted Wed, 31 July 2002 at 9:19 PM

OK, since that didn't work, here's a question. When you export the obj after making the morph in Poser, are you selecting "export at Morph Target". Or are you doing something where you can't?


fls13 ( ) posted Wed, 31 July 2002 at 9:27 PM

VID: I did that and it works, but I can only get to the head. My modeling program doesn't read the Poser groups. I can separate the head properly, but that's it. FYRE: I must be doing something with the figure that disables the Morph Target (No world transformations) option, because it isn't working, although it has in the past, and with P4s hasn't been needed.


fls13 ( ) posted Thu, 01 August 2002 at 11:36 AM

I'm exporting as .obj and not moving the mesh at all once in Blender, although I have used the .obj sizer utility in the past to excellent results. I haven't zeroed out all the morphs, but I did do the other steps. I was hoping to use the Vic morphs to get as close as I can to what I want the easy way in Poser, and then fine tune, vertex by vertex in Blender. From what you're saying, that doesn't sound possible.


fls13 ( ) posted Thu, 01 August 2002 at 8:59 PM

I figured out a cheesy work-around that gets the job done. I export from Poser, import to Blender, select all the vertices in the mesh and move them to synch up with the already imported seed file. Crude but effective. What is the point in having an offset between the seed file and the .cr2? A giant pain in the ass!


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