Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
It depends on if you are trying to make atmosphere (volume) or clouds (surface) with your fog. If you can't get the density high enough by cutting the transparency back, try raising the specularity so that it reflects more. Also checking or unchecking the blend transparency menu on the materials window changes the way your material renders.
Tks for the info... went ahead with the rest and found plenty of other trouble to keep me busy. Was manually making landmasses and curving them along the inside of the sphere for mountians but the lack of a bend option for terrain really slowing me down. Ill take a look at your ideal once i get at least the land complete. The hollowed out sphere for the ground is purely a guide and to keep light out. I wanted the entire inside surface covered in water and landmasses bending up and off to the horizon. Just a few miles wide size vice solar system spanning.
hmmm all that messing around and it still has issues with only seeing a small arc of the full sphere unless you mess with lens settings. Maybe ill go with above and turn it into a cylinder ring world. That was spin covers the gravity fantasy ... maybe 3 light sources going into the distance.. i can do it... i know i can hahaha.... get groceries then i start.
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Working on a spherical world a few miles in diameter. This one with the life on the inside of a hollow sphere. How would one make a fog like covering that would follow the inside curve but not the space towards the center of the sphere?