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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Modifying Exhisting objects question


lwanmtr ( ) posted Tue, 03 September 2002 at 10:47 PM ยท edited Sun, 04 August 2024 at 5:50 PM

I am having a problem modifying some files.... I've loaded the obj file into lightwave, made the changes I want, resaved the object (as a different object)..no problem, I can even import it into Poser4.... However, I wish to simply edit the .cr2 file to look at the new object, so I changed both line that address the object. When I load the cr2 file, nothing shows up..no error messages even. I have tried saving the object with the poly removed that I dont want, as well as saving it keeping the points of the unwanted polygons, in case the file addresses the points. I am wondering if anyone can give me an idea of what I need to do to make this work. What are the requirements, etc. I have tried it on a P4 suit and a V2 suit...same results. thanx.


Lemurtek ( ) posted Tue, 03 September 2002 at 11:50 PM

What version of LW are you using? Versions prior to 7.5 did not import or export group information to .obj files. This is problably why pointing the CR2 to your new object didn't work, no groups in the object file to match the groups in the cr2. In LW 7.5, .obj groups are brought in as parts, and .obj materials are brought in as surfaces. In previous versions, only the surfaces and UV map are retained. It takes a lot of extra work in pre 7.5 LW, you basically have to fake groups using materials, for instance, you would select all the polygons belonging to the group head, hide all the other polygons, then select the different surfaces of the head group, i.e. skin, teeth etc., and create a surface called 'head_skin', 'head_teeth' You need to do this for each body part group. After exporting the object, you can then use UVMapper or a text editor to separate the material names into the appropriate material and group names- usemtl head_skin would become two lines in the .obj file: g head usemtl skin You can do this in UVMapper by selecting by material, and then assign to the new group and material, or even better in a text editor. Regards- Lemurtek


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