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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Resizing Rubio's Girl Dress to fit V2P4 or Millenium Girls?


Desdemmonna ( ) posted Sun, 08 September 2002 at 3:38 PM ยท edited Wed, 04 December 2024 at 11:11 AM

Attached Link: http://home.att.ne.jp/yellow/RUBI/gazo/Nagiko_download/Nagiko_download_coclothes.html

I've tried altering this dress to fit either model but yeesh, the results aren't pretty folks. I've seen this dress in the gallery time and time again resized to fit other characters...how the bloody hell did you accomplish it??? :)


Jack D. Kammerer ( ) posted Sun, 08 September 2002 at 4:19 PM

Hi Des, it isn't easy let me tell you. So far I've just about got all of everyday clothing that's ever been released for Vicky scaled to work as Millennium Teen, Natalia and Dina V clothing. The process that I have used is this... Load in the original Geometry of the Zeroed Figure that you want the clothes to conform too. Then open up your figure library and load the outfit that you want to convert to that character. Scale the outfit to fit that character then export that outfit as a new object file. Now comes the really hard and tricky part... If the mesh splits of the outfit are already cut in a similar fashion as the character it is going to be used on, than you are in luck and can use the joint parameters of a previous outfit for that character as the template for your new outfit. However, if the mesh isn't split the same way, you need to take it into a modeling program (I use Truespace) and redo the mesh and mesh breaks. Once done, then I import the JP's over to the new object and PHI file. It's a bit of a pain to do, but this way my other characters are able to have an expanded closet of clothes. Particularly the Preteen who has very little clothes to work with and not much Community support as Victoria. Jack


Jack D. Kammerer ( ) posted Sun, 08 September 2002 at 4:21 PM

PS: A REALLY REALLY good tutorial on clothing and mesh splitting has been done by PhilC and I am sure he could provide you the link to get that tutorial. It has certainly made my life a whole lot easier with it!! Jack


FyreSpiryt ( ) posted Sun, 08 September 2002 at 5:36 PM

Attached Link: The Worst Part of the Job

It depends if you're doing a still or an animation. I can't really help you with an animation, but I used it in a still on the Preschooler. I posed the preschooler, saved the pose to a dot, the applied it to the outfit. Then, I scaled down to fit closer, and moved parts around until I declared it good enough. There's still a decent PITA factor involved, but sometimes that dress is just TOO perfect and the P4girl just isn't.


Desdemmonna ( ) posted Mon, 09 September 2002 at 6:18 AM

FyreSpiryt, it's for a still, I don't have the dedication animations require :) Love that render btw. Jack...thank you. Looks like I have my work cut out for me!


FyreSpiryt ( ) posted Mon, 09 September 2002 at 6:51 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=347959

Thanks you. Another hint: you can use the group tool in Poser to reslice the mesh rather than taking it into another modeler. If you load and zero your base figure and put them in outline mode, you can see where the joint breaks are. Thip explained it in a tutorial on the Amapi forum a while back.


Jack D. Kammerer ( ) posted Mon, 09 September 2002 at 1:04 PM

Hey Spiryt, thanks for that link, looks like you made my work a little easier!! :o) Jack


FyreSpiryt ( ) posted Mon, 09 September 2002 at 9:14 PM

Thank Thip for sharing it. Slicing always gave me fits. It's one of those great ideas that's staring you in the face, so of course you can't see it. Thip is very cool.


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