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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: huge landscapes


benjamino ( ) posted Tue, 17 September 2002 at 4:04 AM ยท edited Fri, 02 August 2024 at 2:00 PM

hi @ all i am wondering, how to realize a very big landscape like canons, amazona delta, swiss alpes or whatever in carrara 2. did anybody do so up to now? i tried a few times but the results always look very poor. has anyone good ideas how to do realize and what kind of measures are best and all? thanks for any kind of ideas. yours benjamino


willf ( ) posted Tue, 17 September 2002 at 8:26 AM

Attached Link: http://www.nacis.org/cp/cp28/resources.html

Bryce is your best bet with this type of sitiuation. You may want to look at the tutorials at the site I listed. It has some great stuff for photo-real scenes and many ideas would be applicable to other 3D apps. If you are a tax payer then you owe it to yourself to see this stuff. If not, the treats on US!


benjamino ( ) posted Fri, 20 September 2002 at 7:13 AM

i do have bryce, but i think, the carrara renderer and light effects are more powerfull to use. so how could I get bryce and carrara together?


willf ( ) posted Fri, 20 September 2002 at 8:27 AM

You can use Bryce to import real-world DEM (from USGS) or create terrain meshes from within its editor. Then export the terrain mesh as an obj file for importing into Carrara. You'll have to play with the number of polys to export from Bryce to make it look detailed enough, depends on the camera angle. In Carrara use a glow channel color of dark gray mixed with height (front to back) on your terrain shader to "wash-out" the depth of color, this helps add dimmension.


shadowdragonlord ( ) posted Fri, 20 September 2002 at 10:24 PM

Aye, you should be able to use all kinds of Bryce-made terrains in Carrara, I often take terrains to RDS, morph them a bit, then re-import them back into Bryce to make 'scapes I've never seen anyone else pull off, but the thing to remember is try to keep the polys as high as you can, to savor the details...


willf ( ) posted Sat, 21 September 2002 at 8:49 PM

file_24136.jpg

This is an example of a 1024x1024 USGS DEM file converted to a grayscale tif & displaced to an AnythingGrooves plane in Carrara V1. The color shader has two nested color mixers, bumps and an overall Glow channel mixer useing Black & White colors that are mixed with an Elevation in the X axis (front to back) to wash out the colors towards the distance. The tree was added in Painter with a nozzel (Digarts Jungle 3D). I didn't bother with the Glow channel on the river.


bikermouse ( ) posted Tue, 24 September 2002 at 5:18 AM

Willf, Nice! I jumped from Raydream to C2 - AnythingGrooves? - TJ


benjamino ( ) posted Tue, 24 September 2002 at 5:45 AM

i do like it too, anything grooves is a plugin... but i am asking the following: it is indeed nice to do landscapes and do the borders with mountains. but are there any good tricks to do alndscapes that really look good, without dooing the borders by mountains? for example when you overfly mountains or when one looks out to the sea? or how could one make a city that does not end in a flat... and on and on questioning...


bikermouse ( ) posted Wed, 25 September 2002 at 3:28 AM

benjamino, Do you want to tile landscapes seamlessly or rescale them? - TJ


benjamino ( ) posted Wed, 25 September 2002 at 3:53 AM

o.k. i try it otherways: for example: i would like to build a city. houses, skygrabbers, streets cars and so on. i would like to fly through the streets of this city. Now the problems happen: when i rise the camera, the camera sees the horizon, so i could cover this with terrains but this slows down the computer. it would even be nice to have the sea along the horizon and on the other side something like a light forrest. later in the movie it could be possible to fly over this forrest... second problem: in would kind of measure would anybody recommend? i worked with a measure of 1:10 (1m = 0,1m)because the camera does not see the things right when i really use real measures. or are there camera settings that are to prefer? so if anybody tries out this kind of movie, please tell me, what kind of tricks you use to make it "real"... thanks a lot benjamino


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