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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)



Subject: P5: How do I get dynamic clothing to fit?


Dave-So ( ) posted Thu, 19 September 2002 at 10:58 PM · edited Sun, 04 August 2024 at 8:50 AM

The end of night stupid question....when I apply dynamic clothing to Judy, parts of her body show through..how do I get it to fit correctly?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Dave-So ( ) posted Thu, 19 September 2002 at 11:02 PM

I should be more explicit..for instance, if I load the beach dress, her leg will be, what appears to be, too big and comes through the dress...there is no provision that I have found to fit it correctly. I have read the cloth room, and cannot find anything there. Scaling does not work.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



willdial ( ) posted Thu, 19 September 2002 at 11:14 PM

I just tested this. Once you have loaded the dynamic clothing item (beach dress). Go to the cloth room, create new simulator, set collisions and then hit 'calculate simulation' Poser 5 will drap the clothing over and around the body. That is the quick and dirty explanation.


dcasey0284 ( ) posted Fri, 20 September 2002 at 3:43 AM

Does this only work with P5 people and P5 clothing (and/or dynamic clothing)?


PhilC ( ) posted Fri, 20 September 2002 at 4:31 AM

Its not confined to just P5 figures and clothing. The only requirement is that the clothing must not touch any of the figure when at the zero pose. Some P4 garments have capped sleeves and legs. P5 works on collision detection, since these garments are already colliding with the figure they will not work. The solution would be to edit out the capped ends either with the Poser grouping tool or in a 3rd party 3D program.

philc_agatha_white_on_black.jpg


ronmolina ( ) posted Fri, 20 September 2002 at 9:14 AM

Turn IK off for the legs and zero the figure using the joint editor. Then the P5 dynamic clothes fit. I believe that is in the manual. Ron


ronmolina ( ) posted Fri, 20 September 2002 at 9:20 AM

One other thing. After you do the above then parent the prop to the most logical body part. For example dress or skirt to hip. a top to the chest. If you want to use just a pose, after you have done the above apply the pose. Then slide the animation bar to frame zero and start your sim. Ron


Dave-So ( ) posted Fri, 20 September 2002 at 10:23 AM

ok..thanks all.... I'll have to read more closely...or again :) Its a big manual...so much to learn...or perhaps so much I haven't learned even from P4...but I'm getting more serious with Poser, especially with P5

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



ssshaw ( ) posted Fri, 20 September 2002 at 10:08 PM

PhilC or anyone else who understands this stuff :), I'm experimenting with dynamic cloth, but the resultant clothes don't seem that useful to me, UNLESS I am going to do all further posing via simulations in the cloth room (which is very slow). That is, if I go back to Pose room, and change the pose, the cloth no longer fits. My Question: can one use dynamic cloth to get clothing into the correct shape, and then somehow turn it into a conforming clothing figure, that can then be used in regular posing? [Or maybe I did something wrong, and am missing the boat on how to use dynamic clothing?] -- ToolmakerSteve


PhilC ( ) posted Sat, 21 September 2002 at 2:40 AM

Yes you are correct. Remember that its possible to spawn morph targets from your clothified and posed clothing. "As morph target" should be left unchecked in the export dialog. I think we will end up doing two versions of each garment, one conforming and one dynamic. Should get the best of both worlds then.

philc_agatha_white_on_black.jpg


soulhuntre ( ) posted Sat, 21 September 2002 at 4:01 AM

"That is, if I go back to Pose room, and change the pose, the cloth no longer fits." Pose your figure and then fo into cloth and "recalculate simulation". This will not take all that long. It >SEEMS< slow to do it that way, but intreality when I add up all the time I spent #@*&('ing with conforming clothing and the figure to scale/hind/fix poke through it is much faster :)


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