Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
I should be more explicit..for instance, if I load the beach dress, her leg will be, what appears to be, too big and comes through the dress...there is no provision that I have found to fit it correctly. I have read the cloth room, and cannot find anything there. Scaling does not work.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Its not confined to just P5 figures and clothing. The only requirement is that the clothing must not touch any of the figure when at the zero pose. Some P4 garments have capped sleeves and legs. P5 works on collision detection, since these garments are already colliding with the figure they will not work. The solution would be to edit out the capped ends either with the Poser grouping tool or in a 3rd party 3D program.
ok..thanks all.... I'll have to read more closely...or again :) Its a big manual...so much to learn...or perhaps so much I haven't learned even from P4...but I'm getting more serious with Poser, especially with P5
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
PhilC or anyone else who understands this stuff :), I'm experimenting with dynamic cloth, but the resultant clothes don't seem that useful to me, UNLESS I am going to do all further posing via simulations in the cloth room (which is very slow). That is, if I go back to Pose room, and change the pose, the cloth no longer fits. My Question: can one use dynamic cloth to get clothing into the correct shape, and then somehow turn it into a conforming clothing figure, that can then be used in regular posing? [Or maybe I did something wrong, and am missing the boat on how to use dynamic clothing?] -- ToolmakerSteve
Yes you are correct. Remember that its possible to spawn morph targets from your clothified and posed clothing. "As morph target" should be left unchecked in the export dialog. I think we will end up doing two versions of each garment, one conforming and one dynamic. Should get the best of both worlds then.
"That is, if I go back to Pose room, and change the pose, the cloth no longer fits." Pose your figure and then fo into cloth and "recalculate simulation". This will not take all that long. It >SEEMS< slow to do it that way, but intreality when I add up all the time I spent #@*&('ing with conforming clothing and the figure to scale/hind/fix poke through it is much faster :)
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The end of night stupid question....when I apply dynamic clothing to Judy, parts of her body show through..how do I get it to fit correctly?
Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854