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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 27 2:29 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: Hi-Res Posette (P4 Nude Woman)


dke ( ) posted Tue, 24 September 2002 at 10:51 AM · edited Sun, 26 January 2025 at 8:58 PM

Attached Link: http://www.meshtools3d.com

Just an informational note for those people asking about the Hi-Res cr2 for Posette (the P4 nude Woman,) and also, what use this is to people not yet using the Hi-Res program.

The cr2 is available for download from the Hi-Res Site, and is provided as several MOR packs. There are Hi-Res MOR's for the standard Posette body morphs, as well as a selection of several additional morphs graciously provided by Stale Loseth from his excellent Body Morphing custom Posette version.

Also, there are numerous head and facial morphs that have been converted to an MOR format. These have been kept as standard-resolution versions so as to be useable by the largest number of people, so you don't need the Hi-Res program to use these MOR packs. They are a) the standard Curious Labs head morphs, b) a HUGE number of facial and head morphs by Stale Loseth, and c) several animal type morphs for nose and ears as provided by MorphWorld.

These have not been modified from their original content, but have just been converted to an MOR format for ease of use across different Posette based models.

There is a modified cr2 for the Eve4 model (by morphworld,) that can use all these head MOR's, and of course the Hi-Res version can also use the identical MOR packs. You will need the Hi-Res program to use the Hi-Res Posette cr2, but the head and facial morphs can be used by any Posette based model simply by adding the morph names to the cr2.

(And if you do have a different favorite Posette model that you would like to provide access to these MOR's, just drop me a line and I can assist in updating the cr2.)

dke


dke ( ) posted Tue, 24 September 2002 at 10:59 AM

(Just to avoid confusion, the download links to the Hi-Res cr2 and MOR packs are in the Tutorial's section, since there is a little bit of explanation that goes with them.) dke


Styxx ( ) posted Thu, 26 September 2002 at 6:50 AM

Thanks for the link! Perhaps it is just too early for me to think clearly, but I couldn't find the cost for regestering the program. Can you let me know? Thanks kindly :) Noel


Styxx ( ) posted Thu, 26 September 2002 at 6:53 AM

Sorry, it was the modeling program I was looking for. :)


dke ( ) posted Thu, 26 September 2002 at 10:39 AM

Hi Styxx. "DMesh, the Musculature Based Organic Modeling program" that is also at the site, is in a bit of a flux at the moment. The link to the registration page (which has the price,) is temporarily disabled. Version II was released some time ago and sent to all registered user's. Development is currently at version 2.52, with the version III release scheduled for late this year or early next. However, there are some negotiations under way to integrate the DMesh modeling principles and code into a larger mainstream 3D programs, along with the subsequent conversion to a plugin that can be used with other high end apps, since it does have numerous features not yet available even in some of those apps. For example, form-fitting, (and/or conforming) clothes can be made in the old version 1.0, although 1.50 was better if you want to use external obj's (ie Poser bodys) instead of DMesh built ones. Hair and fur was in version 1.80, along with our Super-Strand Hair Texturing capabilties, which allows you to texture the hairs from folicle to tip on an individual hair basis. And of course, creating Musculature Based morph targets was the whole point of the program, so that feature is fully available in the eariiest version 1.00 release. These are something like the Poser Magnets, except that you can create actual muscles instead of using a little blob/sphere to drag vertices around. DMesh stands for Deformation Mesh, so it does most of the things you would expect as far as deforming meshes and creating morph targets. Things like displacement mapping and layered model building are all integral components, along with several manual editing features that were added in version II. If that's all a bit confusing, :) and since a picture is worth a lot more words than I can type, have a peek at my store and gallery images for exact examples. I used DMesh for EVERYTHING in my store and gallery images. From the body parts in the gallery, it should be pretty noticable what can be accomplished using musculature based modeling. So at present, the exact direction for the version III release is a bit indeterminate. But to 'finally' answer your question :) the registration price for version 1.x was $50.00, version 2.x was a little more than that, and version 3 will be more again. There are upgrade paths for all those, but pending the finalization of current negotiations, we temporarily disabled the registration page(s) until we come to an agreement on how future upgrades will be handled. That's about as much as I can/should say in a public forum, but feel free to contact me direct if you desire additional details.


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