Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Don't know of a tutorial, but standard glass has a refraction-index of 1.58 (Setting in bryce=158). Crystal glass has a higher refraction setting. You can play with the specular settings, to get bright highlights. How many lights are placed at the exact top of the light-dome? if you have only one light there make sure it gives (much) more light than the other lights in the dome. otherwise your specularity get's to dim and blurry to give the glass a nice shiny effect. I'll make a small test-render if I have time to show you what I mean exactly.
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AHHHHHHH! 800 lights!!!!! you do not need these! Make sure to turn TIR in the render options. You also need to stick a huge hollow sphere around your scene with a good looking picture applied...this will greatly help the look and reflections of the glass...but don't even try it with a light dome. The link takes you to some pictures that will look good when put on the sphere. The above image Was a quick test. Glass material is 75% transparent, 40% reflective, 210 refraction. It looks better on a good glass like yours..mine sucks..lolWow....uh, I'm sure that array of 800 lights looks impressive, but (and, no offense) it seems to be a little overkill. Lighting arrays are more to simulate GI (Global Illumination) and that can be done with anywhere from 20-60 lights. And, since you have Bryce 5, if you want, turn the soft shadows on just a little bit on those lights(25%). This is if you are wanting to simulate soft shadows. 40 lights with a small amount of soft shadow, would probably render faster than 800 lights. Glass is tricky, it takes a bit of experiment with increasing the TIR and refraction. AgentSmith
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Any comments? Had some problems with the glass the material isnt as i was thinking.. Rendering took 12 hour on a P4 2GHz :)). Does anyone know any good glass tutorials? thanks..