Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 21 8:55 pm)
There is probably way too much divergence in the algorithms used in Bryce and P5 materials to make a convertor practical. Bryce is an extermely proprierty format, and although I've decoded most of the object description and organisation, I've never attempted reverse engineering the material blocks. The best approach (with Bryce 4 & 5) would be to apply the material to a flat plane (for example), then export it as an object, along with the texture map in a format useable by Poser. Bill
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm sitting here with a TON of materials for Bryce and Vue, and was wondering if there's anyway to convert them to the .mz5 format for use in P5. Anyone know how? Thanks!