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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Help Please! - Joint Controlled Morph Questions


Josiah ( ) posted Wed, 02 October 2002 at 10:10 PM ยท edited Sun, 04 August 2024 at 5:07 AM

I am trying to create some JCM's, can anyone point me to some good tutorials? I need to know for instance, If I wanted to control the shape of the knee, should I bend the knee, say 90 degrees, use magnets to shape it, and then save it as the morph target for my JCM, which would be controlled by the rotation of the shin? In other words, in creating a morph for a joint, like an elbow, knee, shoulder or buttock, should the morph be saved in the "bent" position in the desired shape? I have read about ERC and understand (sorta) the five lines that must be included in the CR2 file, but which line points to the morph target obj file? Any help here would be appreciated, I can't seem to find enough info (for my simple mind anyhow). I have already read Nerd's tut and Rbtwhiz's ERC tut but I still need some help! Thanks! Josiah


Ajax ( ) posted Thu, 03 October 2002 at 4:06 AM

I'd say set up your morphs in the bent position using magnets then spwan the morph in all of the affected body parts (shin and thigh for a knee morph for example). There's no need to export obj files. Just leave the spawned morph in the cr2. Poser cr2s can't store morphs as separate obj files. The five lines go in your morph dial after you've spawned it and refer to the joint dial that you want to control the morph. The is no way to have them refer to a morph target obj file and no reason to do so even if they could.


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Ajax ( ) posted Thu, 03 October 2002 at 4:11 AM

PS, with somthing like a knee morph, you'll have one morph in the thigh and one in the shin. The five magic lines have to go in both of those morph dials and should look exactly the same in each one.


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lesbentley ( ) posted Thu, 03 October 2002 at 4:02 PM

When trying to get my head around ERC, I found it helpful to study the "SuperHero" FBM in Posette. The master channel is the first channel in the BODY actor, searching the word "SuperHero" in a text editor will find the slaving code in the individual body parts.

If you going to do ERC in a text editor, you will soon find that its search function is your most useful tool. I find EditPad Lite a good text editor, and it's free:

http://www.editpadlite.com/editpadlite.html

I also find the free utility Code Keeper useful for storing code snippets:

http://myfreeware.50megs.com/photo.htm

I don't think the morph its self cares whether the joint is bent or not, but it should be easier for you to see what your doing if it is.Remember that a magnet can affect more than one body part at once via Object>Properties>Add element to deform.


Josiah ( ) posted Thu, 03 October 2002 at 6:06 PM

Thanks! I have them working now. I appreciate the help Ajax and lesbentley! josiah


_dodger ( ) posted Fri, 04 October 2002 at 1:41 AM

I recommend gvim (www.vim.org). There's nothing like being able to auto-select a block (a section delimited by curbly brackets) and yank it. It does take some getting used to using though unless you have XWindows experience (it's an X-windows program ported to Windows and everything else). Use the C or C++ syntax for a Poser file, it works pretty well.


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