Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
Attached Link: http://www.famumall.com/testpic1.jpg
This is what im talking about, did a quick render to show you what im talking about.Looks like the Poser/Runtime/textures/faceroom directory contains the head maps that need tweaking. I'm going to save the files to a different location then shade in the neck in PS and see if that works. Oh, by the way, did you know that when you set a face in the face room, there's an autosave feature? Keep your eye on this directory, its likley to get very full and very large after a while.
I've already discussed this. The faceroom texture has an alpha channel which fades out the neck allowing a basic texture to show through there while the rest is overlayed with the faceroom texture. All you really need to do is fix the alpha channel by removing that dang area around the neck. This should fix the 'neckline' problem in subsequent faceroom textures without doing any rework. Please backup the original before doing this for your own protection. Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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Im going to dl the new patch (on a friends broad band connection) but I want to know does the neck line bug still exist where if you modify the texture of the head and then add it, and render it, that theres a texture problem between the sholders and the head of the model? Cedric