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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)



Subject: Does The Neck Line Bug Still Exist?


isomaster ( ) posted Sun, 06 October 2002 at 8:25 AM · edited Sat, 03 August 2024 at 3:14 AM

Im going to dl the new patch (on a friends broad band connection) but I want to know does the neck line bug still exist where if you modify the texture of the head and then add it, and render it, that theres a texture problem between the sholders and the head of the model? Cedric


wdupre ( ) posted Sun, 06 October 2002 at 9:01 AM

that's not a bug. if you change the texture of the head you will have to change the texture of the body. bring the two textures into your favorite Photo app. and adjust one to match the other.



isomaster ( ) posted Sun, 06 October 2002 at 9:10 AM

Attached Link: http://www.famumall.com/testpic1.jpg

This is what im talking about, did a quick render to show you what im talking about.


EricofSD ( ) posted Sun, 06 October 2002 at 12:38 PM

file_26394.jpg

Isomaster, right, there are two neckline issues. One is matching the body, the other is how the face texture itself is made. You are seeing the one I posted about several days ago.


EricofSD ( ) posted Sun, 06 October 2002 at 12:50 PM

Looks like the Poser/Runtime/textures/faceroom directory contains the head maps that need tweaking. I'm going to save the files to a different location then shade in the neck in PS and see if that works. Oh, by the way, did you know that when you set a face in the face room, there's an autosave feature? Keep your eye on this directory, its likley to get very full and very large after a while.


isomaster ( ) posted Sun, 06 October 2002 at 2:14 PM

if you get it going, let me know how. Thanks Cedric


kuroyume0161 ( ) posted Mon, 07 October 2002 at 11:00 AM

I've already discussed this. The faceroom texture has an alpha channel which fades out the neck allowing a basic texture to show through there while the rest is overlayed with the faceroom texture. All you really need to do is fix the alpha channel by removing that dang area around the neck. This should fix the 'neckline' problem in subsequent faceroom textures without doing any rework. Please backup the original before doing this for your own protection. Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


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