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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 6:07 am)



Subject: P5 figures used in P4


hpdrag ( ) posted Sun, 06 October 2002 at 9:06 AM ยท edited Mon, 05 August 2024 at 6:20 AM

Maybe this is interesting for those who have serious problems with P5 as i have: you can use at least the new models; and more, even those with the changes you have done in the face room - one of the few new things that really work fine on my pc. Okay, i have to scale the modified geometry to 110 percent because the head shrinks in the faceroom for any reason, but this is a minor problem... You just have to copy the geometry directory with the appropriate obj file to your P4 runtime directory. Copy the cr2-file in any character directory of the p4-runtime. There is one additional file you need: an .obz-file that is located usually in the P5 character folder where the cr2 is located, too. I think this one contains the face-room information. You can give the P4 character-directory the same name like your P5 directory and just copy the 0bz-file, or you have to edit the cr2 file and replace the path-informations concerning that obz with the new path. That's all. When you load it from the library, you will be asked for the texture locs as usual and there it is. Now you can render your modified Judy fast and without (new) problems in P4 and use P5 as face-generator until CL has finished its work with it.


caffeineguy ( ) posted Sun, 06 October 2002 at 9:51 PM

that's good to hear. I wonder if the hair will copy over as well. I suppose it could be done, by someone more technical than myself. CG


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