Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
RHaseltine is right. I had recommended this parenting tick to someone a while back, but when trying it myself, ran into the scaling problem: -- changing focal length changes scale, changes rotation points, offsetting the camera from the visible prop. Turning it into a more deceptive & confusing mess than just doing it the blind way. And the Dolly cam does work in 3D, it just rotates around it's own center (like a real camera on a tripod pan head) rather than around the center of the universe.
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Poser 4 does not show the camera objects. I've tried to parent a camera to a "dummy" object (modeled to look like a camera) but have trouble making the camera point to same direction. Here's what I did: 1) placed the camera (dolly-camera) to 0,0,0 position with 0,0,0 rotations in Poser 3d space. 2) placed the dummy camera object to 0,0,0 position with 0,0,0 rotations in Poser 3d space. 3) Now when I look through the dolly camera is looks straight through the "lens" of my dummy-camera. OK, good. Now I parent my dolly-camera to the dummy camera object. 4) I change to Main Camera. I move the dummy-camera object around. Then I switch to dolly camera view. I should be looking in the same direction and from the same place as my dummy-camera. Unfortunately most of the time the dolly camera view is looking to some wierd direction. Even more frustrating is that the dolly camera may be somewhat offset from the dummy camera in 3d space. I know about center points and origins and as far as I can tell they are all set to dead center of the dummy camera or the dolly camera. The dolly camera is not set to "point at anywhere". Even more frustrating is that sometimes I get it to work. So there must be some "magic formula" to all of this. I tried other camera types as well. None of them seem to work as they have a "point at" on by default to center or someplace else.