Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)
It's not bad. If you have a couple of good pictures.. you can get some nice results in about 10 minutes. in about 1/2 an hour you can get good results. Problem is I still think of it as a toy. a) beacause the texutures it generates are only 512x512. most of the high end textures for Vicky are at least 2000x2000. some go as high as 4000x4000. wich is a must for close ups. b) face room doesn't work with vicky. wich means that once i have a head, i have no body to put it on. I'd leave the head on Judy, but Judy has no body morphs, beside the breats morphs.
Check out posercity.com for some side and face shots to use, he started a face gallery for people to add pictures to for others to use:)
Poser 9 SR3 and 8 sr3
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Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
We've seen one or two really good-looking examples posted here, but a lot of people still share my opinion that the photo-mapping doesn't work very well yet. Depends on the face you're doing, I suppose: some faces fall within Don or Judy's morph range, some don't. Then there's this whole other issue about why the resulting heads are so often shrunken. (But you can scale them back up.)
It does seem to be working better since the patch, which makes its control mechanism more visible. Also, I started getting much better results after applying a suggestion I saw somewhere here in the forum (which I should have thanked and credited at the time, when I still remembered who posted it):
For the full-face shot, don't use the picture you snapped, but instead go into your graphics program and create an absolutely symmetrical picture by flipping half of your face over the other. You'll have to experiment with both sides and exact placement before you get something that still looks like you (an absolutely neutral expression is vital), but this kind of bi-lateral symmetry is what the Face Room wants to see; the control points are much more likely to fall into place and give you a likeness-shape from such a starting point.
I repeat, though, I'm counting on CL to keep improving this feature: it's a great start, but it's not nearly there yet.
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I don't own P5 so I'm trying to get an idea of how this works - what's everyone's impression of the face putty and the ability to sculpt a P5 from your own face - does it work well - how difficult/time consuming is it. Any examples out there? Thanks everyone.