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Community Center F.A.Q (Last Updated: 2024 Dec 27 12:09 pm)
heya; i have the 117 patch (one and a half? iterations before the final). it has new obj export options, and you have to pick the right one to get the proper grouping and stuff in your exported figure... it's.... include body part names use existing groups weld identical vertices if you dont get this dialogue box when exporting objs... you got a problem :/ also note if any of your multiple hair/props have the same name (hair1, for example), they will end up as one group.
heya; i havent seen any reference, but it would be handy! i figured out the above combo by trial and error. :/ the thing that says something like append figure name to groups? that is so you get head:1, neck:1... head:2, neck:2... for figure 1 and figure 2, respectively. if you dont have multiple figures, don't use that. the export as morph target zeroes everything. don't use this if you posed your figure, or if you added props to it. (the props get all set back to their original spots, too.) that's what ive learned so far. :)
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I have download the Poser 4 update from metacreations (dated 3-29-00) and installed it to upgrade my Poser 4. It solved some problems I have been having export certian Poser 3 characters to WaveFront OBJ, but know it has created new ones. Every character I export has all of it major body parts group together as 1 single group. Any props, clothes, or hair seem to be grouped into another single group. This cause major problems on the Bryce 4 side when I need to change the color of one of the props (which comes in colored wronged). has anyone else encountered this problem. Help p.s. I also installed the Bryce 4.0 update, did not help.