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Poser Python Scripting F.A.Q (Last Updated: 2025 Feb 05 6:41 am)
As I answered a similar question about new features in the Lights: This is definitely the -type- of action that a Python script can do easily and conveniently. But CL hasn't yet inserted the new P5 features into the Python function set. We'll have to wait till they do.
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Python can only act on the parts of Poser that have "functions" or "interfaces" provided for it. Even in P4, some of the important actions (such as changing the number of animation frames) are unavailable to Python, which limits the range of things that can be done this way. I haven't been following the beta releases, but Poser 5 as first released had no new "interfaces" at all, which means that the new features are still not available to Python.
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No, it's far from pointless, though the limits are frustrating. Almost everything that falls into the category of "movement" is available to Python. Every parameter of every character or prop can be moved, including parameters that are -not- available to the regular user. It's in the realm of materials where the Python connection is weakest.
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Has anybody looked into creating a Python script that will take a scene and insert the Toon node into all of the material channels where it needs to be? I've got a character I've been working on and I'd like to see how it looks Toon rendered but having to insert the Toon node into each material for each object seems like a huge amount of work.