Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
to sharpen your textures you can add a channel with a procedural noise (like a high frequency polychrome bump). You can also turn AA of for that specific object. I understand that your water is already animated?
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Howdies rayraz... animated?... nope. I just meant I'm trying to do a scene with "running water" in it... as opposed to still water like a lake. As for adding a channel.. all channels are being used. I've tried doubling up with textures.. for example using two textures for the bump map, transparency, etc, but it always seems to change the over all appearance and I lose ground. I've also tried doubling up on the terrain and experimenting with different textures and settings but still not happy with it. Oh, in the above pict, the antialiasing is turned off for the water wash... so that helped but I'm still looking to get better results. Thanks for the input... Blue
Rayraz.. I'll give that a shot...thanks Madmax.. The picture already has a duplicated terrain. I guess what i'm trying to do is eliminate the "foginess" the current texture gives, but still retain some of the thickest "white wash" areas.. if that makes any sense. If you have any specifics or examples... do tell. I've already tried a zillion combinations of clouds and settings. Thanks again... Blue
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_30249.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_30249.jpg)
I'm trying to tackle moving water now.. and I've gotten this far... but the water wash just aint cuttin it. How would you all tackle this? The wash is a terrain with a stock bryce texture. I just cant seem to find the right combo of texture settings to make it sharper. Thanks for any input... Blue