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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Trouble importing custom poser figure into ray dream5


Justice ( ) posted Fri, 07 April 2000 at 9:49 PM · edited Fri, 09 August 2024 at 11:36 PM

I am trying to import a figure with some custom morph targets into ray dream5 for animation. There really aren't any problems untill I save the doccumet, close it and try to re-open it, the poser model looks like it went through a really mean blender on steroids. I have no clue why this happens, as there is no problem when I use the stock poser models. I bring the model into rds5 by useing the poser scene button, I had previously saved the customized figure to the poser directory. The other problem is when I try to use the import command from within rds5 to bring in a poser scene, it give an error message, wrong file type. Anybody got any suggestons as to how to fix this, or why it's happening.


ScottA ( ) posted Sat, 08 April 2000 at 2:37 PM

When you save it. What kind of file are you saving it as? And where? The .pz3 (scene) files you are using are still associated to the Poser .exe file. Even when opened in RD. That's why it will still bend like it does in Poser. If you save it again from RD. You may be breaking that association. Thus getting those weird broken apart models. Don't import the .pz3 scene files. Choose open in RD. It works better and is more reliable. ScottA


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