Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Thanks Aldaron, My problem whith this method is that it creates "trees" all over the terrain. It is almost impossible to get rid of the unwanted ones with that awful Bryce's brush in a large map. Another con: I use a fast slope combine to apply the foliage texture exclusively to the "trees" and the grass texture to the ground, so I need very smooth tree bumps. Fernando
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The top one is as explained above.
The bottom are spikes (1 click), smooth, raised.
Use the small brush and make it hard then select the lowest height setting to erase the "trees" you don't want. Then clip the terrain at the bottom using the clipping tool.
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Attached Link: http://www.picturetrail.com/gallery/view?p=999&gid=1337143&uid=766163&members=1
Hi, I stumbled into a problem creating a flyby animation over a large terrain that must have some woods. I've tried everything, textures, flipboard trees mixed with 3D ones, Bryce spiked terrain, and nothing worked well. As a last resort, I decided to try some Leveller filters, and finally I found one method that produced the best results so far - see the quick and dirt example image I did in the above link. The trick (using Leveller): * Make one 1024x1024 flat terrain * Make an irregular selection with the Lasso tool * Apply the bubble filter to the selection, set to about 6500 intercepting bubbles with sizes from 60 to 100% of the desired pixel size. * Create one 1024x1024 smooth fractal terrain * Combine both terrains using Combine>Add * Export to Bryce as PGM * Apply Verdant Hills material and render From that camera distance, only the borders of the forest seems to need some improvement. In my project I'll add some lower and sparse 3D trees/bushes to soften the border. Perhaps there is some Photoshop filter with similar results that I don't know about, and in that case the blend could be done through layers operations. Feel free to DL the JPG map and try it for yourself. What do you think? Fernando