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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Texture WIP: Comments needed


Kagato98 ( ) posted Sun, 17 November 2002 at 9:46 AM ยท edited Sat, 03 August 2024 at 6:48 AM

file_31928.jpg

Heya everyone. I've been working on this for the last few days - I can't decide if I like it. I've been trying to make it look 'grungy' and used. The set is supposed to be devided in half, with one side able to be flooded - it's kinda a weird concept, but it was something that caught my attention one night while brainstorming. Comments and questions are encouraged!


Kagato98 ( ) posted Sun, 17 November 2002 at 10:12 AM

file_31929.jpg

Here's a close-up of some of the texturing. Sorry for the large picture :|


tempest0308 ( ) posted Sun, 17 November 2002 at 10:15 AM

Interesting. Reminds me of "The Cell" which was a visually fascinating movie. Also, now that I think about it, reminds me of "Man From Atlantis" but dirtier. Nice model and I like the majority of the texturing. It does look grungy and industrial. The floor is well realized, and that's something a lot of models skimp on. On the inside of the flood-able room, the texture going around the waterline is very obviously repeating. If it's not too much trouble, you may want to do something about that. Of course, it's probably not going to be seen much . . . The stain on the floor of the outside area (to the left of the keyboard) bothers me. It doesn't so much look like rust or dirt as . . . bantha poodoo. Now a suggestion: if you want this to be used in pictures other than the Vicki In Jeopardy type, how about a transitional space? Where you have the texture coming away from the door, perhaps you could model an 'airlock:' a place where a person could transition from the air atmosphere to the water atmosphere. I'm seeing a cylindrical room with a short hallway that can be flooded to allow access. The door would be a ship's hatch sort of affair, and there would be an inner seal that rotates around the inside of the cylinder. Just the picture that comes to my mind. Shawn


zorares ( ) posted Sun, 17 November 2002 at 10:56 AM

I'm not sure what it is (guess that depends on how it's used which would make it a wonderful prop) but it looks great! Your detail is very realistic. As for that stain on the floor, looks to me like someone took a c... and then tried to wipe it up. IMHO : )

http://schuetzenpowder.com/sigs.jpg


Kagato98 ( ) posted Sun, 17 November 2002 at 11:22 AM

"As for that stain on the floor, looks to me like someone took a c... and then tried to wipe it up" Lol. I was talking ot a friend joking about just that ;) . I agree, it does look a little like..uhh...Crap :) . I'll either be removing it or changing it.


jerr3d ( ) posted Sun, 17 November 2002 at 12:26 PM

Rooms look Sci-Fi real.


SX200 ( ) posted Sun, 17 November 2002 at 1:10 PM

I like it, great job!!


Lyrra ( ) posted Sun, 17 November 2002 at 2:32 PM

oooooh - that's cool :) 1 tiny texture quibble - the base pattern on the door and the wall are the same but differrent scales. Looks odd together. I'd use the scale as it is on the door. If you add a door on the other side, or in the floor, of the floodroom it could be an airlock for an underwater installation.



pc_artist ( ) posted Sun, 17 November 2002 at 7:58 PM

WOW looks fantastc..

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" The Only Limit is your imagination "

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ookami ( ) posted Mon, 18 November 2002 at 8:55 AM

Incredible looking! GREAT texturing job!


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