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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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Subject: lighting question.


Rayraz ( ) posted Tue, 19 November 2002 at 3:11 PM · edited Fri, 22 November 2024 at 7:27 AM

Is there any way to let a lightsource in the scene only affect certain objects? I want to put a light near an eye to make it nice and bright, but I don't want the light to affect the skin around the eye. I tried a ranged fall-off, but it doesn't work. The light always hits skin. And if it doesn't hit skin it also doesn't hit the whole eye. It's a bit like obect-specific AA, but then object-specific lighting.

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Incarnadine ( ) posted Tue, 19 November 2002 at 3:24 PM

Clone the eyeball, convert it to a circular parallel light, add a oval vignette type gel (black surround, white centre) and aim it at the eye specifically. This might pull off what you want. Good luck.

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tuttle ( ) posted Tue, 19 November 2002 at 3:42 PM

No, but there's 101 ways to make an object brighter, including:- - both ambience settings to the texture channel - transparency with max diffusion - internal ranged light with transparency - specularity with channel values - small amount of reflection - uncheck receive shadows etc.


Rayraz ( ) posted Wed, 20 November 2002 at 2:05 AM

Thanx. I'll see what I can do with this. I can't turn up the ambience, because it makes the eye look flat and lifeless. But the receive shadows thing and a circular parralel light might do the trick. If that doesn't work it might be easier to mask out the eye and render it seperately.

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hewsan ( ) posted Wed, 20 November 2002 at 7:15 AM

Welllll.... Might try using a spots) or parallel/directional light(s), shrink it/them down small and close and experiment on brightness/ fall off settings using plop renders till it works... and don't have to leave it/them the default white but can either use a shade of grey or any other color.


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