Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Thanx. I'll see what I can do with this. I can't turn up the ambience, because it makes the eye look flat and lifeless. But the receive shadows thing and a circular parralel light might do the trick. If that doesn't work it might be easier to mask out the eye and render it seperately.
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Is there any way to let a lightsource in the scene only affect certain objects? I want to put a light near an eye to make it nice and bright, but I don't want the light to affect the skin around the eye. I tried a ranged fall-off, but it doesn't work. The light always hits skin. And if it doesn't hit skin it also doesn't hit the whole eye. It's a bit like obect-specific AA, but then object-specific lighting.
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