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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)



Subject: Tairing my hair out EWWWW Help


Velen ( ) posted Fri, 06 December 2002 at 11:55 AM ยท edited Fri, 08 November 2024 at 7:51 PM

Hi well im trying to figure out the Hair dynamis simulation. I creat then style and try to run the sim to get draping for an animation. I end up with frizies big time near the head and at all colision points. seeming ly regarless of set up any and all styaling is gone even with position force set to 100.0000. and the hair dosent drap it looks like it cought in a vertex type wind storm or it isnt hair at all but realy a nest of snakes all wipping around in diferent directions. :/ Can any one who has used the sim and figured it out pass on some words of wisdome here please. or is the sim one of the things that needs to be fixed ? Thanks Vel


Velen ( ) posted Fri, 06 December 2002 at 12:38 PM

file_34756.jpg

here is a pic showing the frizies. the hair seems to start out moving opasit of the gravity direction and never settels out. Vel


doldridg ( ) posted Fri, 06 December 2002 at 1:33 PM

Are you growing the hair on a skullcap or directly on the figure? I've been messing with hair all week and have seen this same problem. It seems to be related to hair that collides real early with some body part or that starts inside the body. --such as around the ears. By VERY carefully positioning the skullcap so that it doesn't ever intersect with any head parts, I've sometimes gotten a decent render. But you have to ignore the way it looks DURING draping and wait to see what it comes down to afterwards. Turning off collisions also seems to help...but may result in some pretty weird looking hair in its own way.... Don't take my word as gospel, though. I'm still groping through this stuff myself...


Velen ( ) posted Fri, 06 December 2002 at 1:42 PM

grins Groping is the word for sure :) yes its a skull cap made from the model in the pic then scaled up to be a bit larger than the models head. thanks for the try thow :) Vel


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