Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista
Softwares: 3DS Max
License: This is licensed for commercial or non-commercial use.
Walking Cane***An ornate walking cane, with hardwood shaft, and solid metal "gargoyle" handle, metal junctions, and rubber tip. This model is built entirely of quad polygons and subdivisonal modeling techniques, and consists of 14,878 total polygons, and 15,112 vertices. The model has been UV unwrapped, and comes complete with diffuse, specular, gloss, and bump maps for each subobject material zone; however, you can use your own seamless procedural materials instead, if you desire. There are 6 subobject elements to this model; each of which can be assigned it's own unique material. I recommend using the maps provided as a basis for a reflective brass material, with worn edges, as seen in the example renders of this object. All of the preview renders were done with exactly the same texture maps provided with the model, using the Octane render engine, and Octane's glossy materials. The specular maps are intended for use in a reflection channel, and the glossy maps can be used in an appropriate channel to blur the reflections. Each texture map was created to 2048x2048, which should be suitable for most close-up rendering. The model is available as a native .max scene file, compatible with 3dsmax 2012 or higher. The modifier stack has been collapsed for compatibility, and the objects have been grouped. You can ungroup, attach, and weld the parts together if you prefer working with a single manifold object.You are free to use or modify this model as you see fit for your own projects or scenes. As with all my freebies, this model can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute these models or textures, or any derivative of them; individually, or as part of a package/set.
smandle 6:24PM | Sun, 25 September 2016
Thank you.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.