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Walking Cane (MAX Version)

3D Models posted on Mar 26, 2014 138 downloads

Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista

Softwares: 3DS Max

License: This is licensed for commercial or non-commercial use.

Product Notes


Walking Cane***An ornate walking cane, with hardwood shaft, and solid metal "gargoyle" handle, metal junctions, and rubber tip. This model is built entirely of quad polygons and subdivisonal modeling techniques, and consists of 14,878 total polygons, and 15,112 vertices. The model has been UV unwrapped, and comes complete with diffuse, specular, gloss, and bump maps for each subobject material zone; however, you can use your own seamless procedural materials instead, if you desire. There are 6 subobject elements to this model; each of which can be assigned it's own unique material. I recommend using the maps provided as a basis for a reflective brass material, with worn edges, as seen in the example renders of this object. All of the preview renders were done with exactly the same texture maps provided with the model, using the Octane render engine, and Octane's glossy materials. The specular maps are intended for use in a reflection channel, and the glossy maps can be used in an appropriate channel to blur the reflections. Each texture map was created to 2048x2048, which should be suitable for most close-up rendering. The model is available as a native .max scene file, compatible with 3dsmax 2012 or higher. The modifier stack has been collapsed for compatibility, and the objects have been grouped. You can ungroup, attach, and weld the parts together if you prefer working with a single manifold object.You are free to use or modify this model as you see fit for your own projects or scenes. As with all my freebies, this model can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute these models or textures, or any derivative of them; individually, or as part of a package/set.


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Freestuff Comments


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smandle 6:24PM | Sun, 25 September 2016

Thank you.



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