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Legos

3D Studio Max Objects posted on Aug 24, 2005
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Description


First off, this isn't my model; a friend threw it together in LeoCAD ( http://leocad.gerf.org/ ) and sent the model to me (to see the model before I really touched it other than some really basic texture-work and rebuilding the head, check here: http://img396.imageshack.us/img396/1866/legos10vz.jpg ). I performed lots of cleanup on it: completely rebuilt the head; (yes, I do realize it has no eyes, I'll perhaps get around to fixing that someday :) ), and spent a chunk of time smoothing out everything else. I then textured it (Car Paint shader) and rendered in Brazil. I actually think this is one of the best things I've ever rendered, as far as realism. I spent a lot of time on the textures and rebuilding the head. I'm especially proud of how the crossbow-thingy turned out; it has such a realistic plastic look to it... I love it. :D Also one of the most "technically-accurate" renders I've done; this render included Depth-of-Field, Reflective caustics and Global Illumination (also set Anti-Aliasing really high). Critique encouraged; I should be updating this soon. I haven't worked on the environment at all yet (obviously ;)), so please consider that when rating. 3dsmax 7, Leocad, Brazil r/s. Spent between 12 and 16 hours total working on it; rendered overnight, took a couple hours IIRC.

Comments (1)


0m3g4

5:27PM | Wed, 24 August 2005

Not your fault, but the LEGO model itself isnt that great. the shoulders dont angle up like that and the upper-arms are much too big


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