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Rustrooper

DAZ|Studio Science Fiction posted on Aug 26, 2005
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Description


I'm currently ensconced in testure Hell with this one. I'm working on some custom testures for Stonemason's Dystopia Trooper to mate up with a project I'm doing with a friend over on deviant art. So the custom bump maps and textures are all by me (and boy do they need some reworking at the moment -- but they are getting there). Rendered in Daz3D - NO POSTWORK.

Comments (10)


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Mondwin

7:21AM | Fri, 26 August 2005

Well done!!EXC. bravo!!V:DDD

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artroland

7:25AM | Fri, 26 August 2005

LOL. Thanks. But like I said, it's got a long way to go. Figuring out the seams on this guy is gonna take a bit.

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JOELGLAINE

7:25AM | Fri, 26 August 2005

Ont thing you might want to add, that I noticed other rust textures lack, is rust-runs. These are the water flow deposits from where water leaves the rust stains, down the water flow from the actual rust. These are typically dark reddish-brown-blackish stains. These add realism to corrision and rust, big-time. They don't need to be big to indicate water-seepage and corrosion.

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artroland

7:39AM | Fri, 26 August 2005

I agree. I went down to a buddy's basement though, and looked at pipes that had been sitting for a long time. The pipes more or less looked like what you see above. The character is one who has been left to guard something for years and years and years. Standing in more or less one place, with limited activity. Hence the pipe-like detail. I am going to try to add a few of the rustruns, though, as well as some oil seapage stains.

Mahna

7:54AM | Fri, 26 August 2005

I think the texture looks fantastic!

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fluffgirl

8:55AM | Fri, 26 August 2005

I wonder how it is done.. it looks great

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artroland

9:18AM | Fri, 26 August 2005

It's not that tough if you have the base texture, and some good reference material. For examples, pictures of rusted cars and what not helped with this one. I also have some photos of old pitted metals that helped here as well. You apply the mats, set up your bump settings and lighting, and voila -- realism! Would you like a step-by step on that? LOL. Seriously, I could set up a tut for it if you'd like, but I;m sure there are better ones out there.

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3D_Explorer

10:06AM | Fri, 26 August 2005

Hey there buddy! Looking tops so far. Can't wait to see the final product. (And no barnacles!)

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artroland

1:12PM | Fri, 26 August 2005

Hey Raymond -- took me a second there to figure out the Barnacle comment. Didn't realize it was you. Stonemason wrote back and suggested a couple of software changes to paint in 3d as opposed to working in photoshop. I'll have to check them out. Ta!

)

Moebius87

10:21PM | Fri, 09 September 2005

Excellent texture work... it's going to take buckets of WD-40 to bring this guy back to operable condition. :o)


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