Bacardi (WIP) by phoenix4
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Description
I am still working on trying to create realism....
I came across an amazing texture at www.mec4d.com and thought i'd see what I can do with it.
I created appropriate morphs, bump and spec maps etc.. for it and chose various lighting combinations to try and create realism.
I think I am getting there.
Please feel free to comment etc.. :)
** No Postwork **
*** Update: The artifact I found (eventually!) was that I had misaligned one of my maps, and must have 'bumped' the tiling on a spec map I created ever so slightly. As this was a WIP render I saw no-need to repost. The next one I do using this Amazing texture I will aim for even more realism {if possible.. for me that is :) }) ***
One day I hope to get something very realistic. Once I have a handle on that, I'll try modelling characters from scratch.
Comments (9)
phoenix4
The base model is a Poser M2 model, morphed then imported into Max using the Riess Studio plugin. Note: This render is about realism, so not need to comment that its a poser figure. I have noticed that a lot of people have stopped mentioning that a poser figure is used in their renders, due to unnecessary comments
servo
I think you've done an amazing job: The only flaw that stands out is the sharp texture seam line straight down under the ear. Other than that, it's like a photo.
koolan
texture excellent just like servo said keep up the excellentart work
phoenix4
Yeah, I think that artifact is from one of the additional maps I created for the texture map. (most likely spec map).
Mondwin
Amazing and stunning portrait!!!!bravissimo!!V:DDD
azaghot
awesome picture
moonhwa
This is very good. Outstanding and very realistic render. Keep up the good work :)
phoenix4
Hi all.. I found out what i did wrong (oops). See updated info above
morin3000
Fantastique picture with the excellent one detail!!! (((( V ))))