The Working Hall by Sildar
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Description
This one's not quite finished yet, but it's close. Rendered exclusively in Bryce with no post-work. Playing around with fake radiosity, which I'm really enjoying.
The floor is a pic-mapped terrain; I need to go back and smooth the jaggies on the tile edges. Quick Photoshop job, but the Bryce render takes a while. Also need to lower the DoF blur, perhaps a smidge.
All textures are originals. The columns themselves are an obj I found floating on my HDD; credits to whoever made them because I sure as hell don't know.
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