Mon, Sep 30, 4:32 AM CDT

Stormy Ocean off the Moors

Bryce Realism posted on Sep 21, 2005
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Description


Actually finished this one about three weeks ago, just too lazy to upload it. More simulated radiosity fun in Bryce. I love this image, it turned out almost perfectly. Once again a pure Bryce render, no post-work at all. All materials/textures are original, as are the terrain meshes used for the moor and the water. The clipper was something I found collecting dust on my HDD, so props to whoever made it. The mesh is great for distance shots. Things I don't like about the image: Bryce doesn't automatically smooth jaggies out of terrain maps so if you make them too large as I have a tendency to do, it can look odd when the camera is close. Also, the rain volumetric texture combined with DoF has a tendency to obscure detail on anything in the background, so the moor almost looks like a mat texture, although it's actually fully materialed. Things I like about the image: Faking radiosity really made the ship and the water look absolutely awesome. The reflections on the water are spot on, and I think I'm finally getting the hang of using transparency with radiosity because the sails on the ship turned out perfectly. I also love using terrains for water planes, so much more realistic.

Comments (1)


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FitArtistSF

9:11AM | Thu, 22 September 2005

A few observations: I agree the reflectivity is good, but adding a little more variation in the texture of the water would help. The surface would be greeens, blues, grays, rivelets of foam, and most important, whitecaps with spray streaming from most of the larger peaks of waves. Slanting the rain diagonally would be dramatic as well. Also, the landscape I would make less obvious. Keep it the same scale but lessen it a little with a fog effect, (Atmospheric Perspective) thus allowing the fore-n-aft schooner (not a clipper, which was an entirely different class of vessel) to stand out a little more. Even with the weather making this a gray day, with rain, etc., a large bow wave with spray would be visible from the bow of the boat even though the waves are not too large, the boat is small enough to generate a decent bow wave and spray. These are just a couple of small observations that wouldn't change the render too much, but make it more dramatic, I think....


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