Desert Wash with Trestle Part 1 by mdunakin
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Description
One of a few renderings of a model I made in Lightwave and textured completely in Vue5I.
There are 304,056,313 polies in this scene.
I used Grey Scale Maps for all the Material and Eco placements,
as well as for the Trestle texturing to show collected dirt areas.
And I used Vue Filters to adjust Eco Size FallOff in conjunction
with the Grey Scale Maps and placemet. I wanted the rocks to
look as though they were being eroded away by the elliments.
Oh, and I used the Z Buffer Vue rendered image for the DOF in PS.
Worked like a charm, using the PS CS2 Lens Blur filter.
............md :)
Comments (6)
mdunakin
P.S. I'll be soon putting out a few tutorials on how I set this scene up, as well as how I textured the trestle :) I'll let you all know as soon as I get them posted. .......md :)
wabe
Looks brilliant. So simple on the first look, but only on that. VERY well done Sir!
sacada
That's excellent. So much detail in the landscape and the texturing is superb. Very well done.
brylaz
Excellent work!!! Very well done!!!
lingrif
Really excellent work - very realistic.
mdunakin
Thanx Wabe, and all the rest of you! I'm going to post up the other shots of this, as this one image doesn't do justice for what people are realy looking at, since it's so close. But, I can only post one image per day, so each image will take a whole day before I can post the next image. Cuz the farther away shots give people a better idea of what the heck it is they're looking at LOL I'm really, really trying my best to learn decent DOF with my scenes, but frankly, for all of these shots, the DOF is quite minimal, since most shots are further away and don't have all that much DOF in them anyway, despite what advice I get to the opposit. But, from real fotos I've taken in the desert, most shots just don't have all that much, if any, DOF in them. But, I still want to learn about it and impliment it better in future shots :) And BTW, yes, it's does seem simple, but really, it was and is a very complicated scene with loads of detail and detailed use of Grey Scale maps with Filters. Getting that grass to work exactly the way it does with the tracks and trestle, was really difficult. Same with the Eco's. And I NEEDED the ground to have the feel of oozing (eroding) down and around the edges of the base of the trestle. The other shots will show how I put a lot of attention to detail on the wash and the effect of water (environment) erosion.