Desert Wash with Trestle Part 2 by mdunakin
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
One of a few renderings of a model I made in Lightwave and textured completely in Vue5I.
There are 304,056,313 polies in this scene.
I used Grey Scale Maps for all the Material and Eco placements,
as well as for the Trestle texturing to show collected dirt areas.
And I used Vue Filters to adjust Eco Size FallOff in conjunction
with the Grey Scale Maps and placemet. I wanted the rocks to
look as though they were being eroded away by the elliments.
Oh, and I used the Z Buffer Vue rendered image for the DOF in PS.
Worked like a charm, using the PS CS2 Lens Blur filter.
............md :)
Comments (12)
mdunakin
Now I have to wait until Saturday, before I get to post up the further away shots. But, I just wanted people to see the close up details first. Then, when I post up the further away shots, you'll be able to see the full "flow" of the wash and everything else :) BTW, if anyone wants the Material I used for the Pebbles Sand/Ground, let me know and I'll post it up? I created a Material using the stock Pebbles material, but I made it so the pebbles have their own colors from the surrounding ground. Works quite well, since this helps you to NOT have to add in soo many REAL Pebble (rock) objects into your scene, thus saving on resources. Most of the little rocks and pebbles you see there, aren't really even objects! Just Materials with some cranked up Bump to them :)
bruno021
Great stuff, we finally get to see it after months of cg talk... Your ground material is fantastic, and combined to the vegetation and rocks, it is 100% realistic. Great work on the tracks too, modelling & mats.
garyandcatherine
I have neeeeever seen a landscape that looked so realistic. I live in the desert and am quite familiar with barren scrub grass terrains and you have recreated it "FLAWLESSLY." I really hope you do post the mat you used as I would be the first in line to get it.
ISSE
Looks photo excellent and image of today
Darthmagus
Beautiful textures and mats!
LordWexford
Been reading about this on CG for what seems like ages - but it was worth the wait. Outstanding work! And yes, I for one would love to have that material to play with!
wabe
Another "wow" for this amount of realism. Super job!
bounzer
Wow! Your surfaces are impressive! Respect!!!! How long were you working for this picture? 2 weeks??
Irish
Fantastic!!! I've also been reading about this on CG and you are doing a marvellous job!!
mdunakin
Thanx all, and I can't wait to post the other shots up, but only one shot per day is all I can do. Anyway, if someone wants to tell me where I can post the Materials at, I'll be happy to do so? And do you want the materials that have the Eco's that I used, as well? Maybe I can make a basic scene that uses ALL of these things and then let people extract what they want from that? You tell me. BTW, I've been working at it for a few weeks, but on and off, so it's hard to judge truely how much time I spent on this? I know that I spent more initial time setting up the layout and the base of the scene, as when things progressed, I worked at the scene for hours on end, but was only at the computer for very short spans at any one time, as I was merely tweaking things constantly, over and over and rendering, for the most part, at Ultra since I NEEDED to see how the image would look in it's final rendering. So using lower quality settings just wasn't an option for most of the tweaking works, which were the detailings. I would adjust something or several things at one time and then wait 25 to 45 minutes for a render and repete the process. Of course, I also did quicker test renders for anything that I made real changes to. So, times varied "greatly" and maybe I'll try next time to see if I can keep a better track of time spent? But really, most of this was all a learning time for me, so learning was more important then actually getting the scene finished and rendered out. I learned a lot and plan on passing on some of what I've learned in the near future. Free Scene and Material samples I think will be a good start in this direction, with some tutorials to follow :) Thanx!...........md :)
PatchK
The material of the metal (track and posts) isn't quite right. However the ground is very realistic. Good shading. Also you could have just made a composite image and put up all three parts up at once.
Trouble
I do agree that the modelling is superb as is the terrain and eco. congratulations on a piece of excellent work!