I'm just a cool decent person, a people person, seeking a lot of recognition and exposure
for everything I do online. I can be serious most of the time or just taking it easy. BIO From the Bronx, New York area and Anderson, Indiana, basically seeking alot in life, I hope alot of people will always know and remember me for doing the best of my abilities and for helping others in the past and current at the same time. I used to work at a NY comic book convention called Big Apple Sc-Fi and Toy Show for the past 9 years on a bi-monthly basis, and also work as a former video game player/tester and also do some basic freelance web page designing or 3d renderings in both Bryce or Terragen.
The focus now has been shifted in a way to which I may see myself far more than I have done in the past few months, only time will tell, bottom line let nothing get in my way! The following sites to purchase works of art for sale: http://www.zazzle.com/SlayerX or http://www.redbubble.com/people/FractalKing My Official page/s:
http://fractalking.redbubble.com
Junior's Digital Designs
http://www.facebook.com/juniorsdigitaldesigns
Hey, in this crazy world we do what we got to do to hang in there, make $$ and survive!!
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Comments (5)
midinick
for your firts try you get an excellent! ;-) i think its a good picture
Kid_Fisto
I would suggest the beach world surfaces from freestuff. this is a good terrain, but the sand looks a wee bit yellow. also: reduce the fractal noise and add more altitude and slope constraints to the sand and grass. and also, perhaps add some rocks along the vertical slopes? all in all, though, it's a good first render/.
Phylloxera
Il faut revoir l'application des surfaces, quant la mer elle casse trop nettement sur la plage, un peu de multi-surf pourrait attuer cet effet. Ton POV pourrait re mieux choisi (la montagne tr pointue est disgracieuse c'est dommage) Bon courage
lior
Une image qui aurait pu etre bien meilleure a condionion de trouver un meilleur POV. Bon courage:)
PatGoltz
Beaches are hard. You need nearly flat groud to make them work well. Sand tends to be either very light or very dark. There is wet sand near the water. Blending the wet with the dry can be a bit tricky. I make the wet a really weird color at first to see where it is showing up, and when I am satisfied, I make the final color just a little bit darker than the other sand. This will lend more realism.