Well Armed by logansfury
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Description
"Um, you did NOT mention that these guys were this huge..."
"Im sorry, you think faeries would have been more of a challenge?"
"Can't help but notice you also said nothing about them having four arms each..."
"So now ive time to count the limbs on everything that wants to eat us?"
"Im sure you could have found time to provide a bit more detail."
"Oh stop complaining and stick your sword thru one of them already!"
~Product Credits~
The FREAK (x6)
Creatures of The Mist
Castle Creator
V2 Hi Res Texture Maps
V3 Fashion Model Makeup
Universal Texture Converter
from Daz3D
Battle Axe by Grom
Shag Hair by SWAM
Curls de Lux by Neftis
DM Fantasy Realms by Danie and marforno
from Renderosity
P4 Female Scale Armor by Mordikar *free item*
P4 Female Fantasy Armor by Mordikar *free item*
Longsword by Mordikar *free item*
Vickibuster texture for Posette by AprilYSH *free item*
PosetteV3 by Netherworks *free item*
P4NW model poses by shlabber *free item*
Deep Eyes for Posette by rayera *free item*
P4 Nude Woman
Rendered in PPP, default Poser lighting. Shadows enabled, Ive no idea why ive no ground shadows.
Female base poses by Schlabber, tweaked by me to accommodate scene, Ockham's fantastic SwapTotal pyton script was used for left chars base pose (tweaked to accommodate scene and not be a perfect mirror of other chars pose)
Monsters assembled by me. This render got up to the 6 FREAK's and Posette in the Fantasy Armor, before memory erroring. By cutting down my UTC V3 makeup map conversion to V2 from 3000 pixels to 1000 pixels, then going across the V2 body and head tex and bump maps, I was able to resume rendering with PosetteV3 added and wearing the Scale Armor. Next memory error hit when I imported the ground and scene prop (walls and dungeon door) by cutting down the FREAK body maps from 4000x3000 to 2000x1500 on both bump and tex, and similar reduction of head maps, then applying across all 6 FREAKs, cut down the memory usage allowing me to render the scene as well as all figures in one shot. I had also gained the memory to enable shadows and do one complete scene render (additional layer for pokethru emilmination was created as well). Postwork of signature, fix of bad texture spot on the rightmost FREAKs chest, and blending of pokethru fix layer performed in Adobe Photoshop 6.0.1
Comments are always appreciated!
Dedicated to my buddy Mordikar, his armor and weapon models never fail to amaze. Enjoy!
Comments (6)
ButtercupSaiyan
This is awesome, sorry to hear you had so many problems. Have you tried exporting to another program, like Vue in order to render your scenes?
Mordikar
Very nicely done logan. I love thr mats and reflections on the armours.
athenion
LOL...I have had converstions like that with my rpg group. nice render.
dlk30341
Nicely done...Vue would keel by the way as well, without reducing the size of the texture maps :)
nickedshield
Very interesting scene:) Enjoyed the story too. Glad to see you got the memory under control.
Silentechoes
Nice Job Dood