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Well Armed v2

Poser Fantasy posted on Jan 23, 2006
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Description


"Um, you did NOT mention that these guys were this huge..." "Im sorry, you think faeries would have been more of a challenge?" "And you said nothing about them having four arms each..." "So now ive time to count the limbs on everything that wants to eat us?" "Im sure you could have found time to tell me that much." "Oh stop complaining and stick your sword thru one of them already!" ~Product Credits~ The FREAK (x6) Creatures of The Mist Castle Creator V2 Hi Res Texture Maps V3 Fashion Model Makeup Universal Texture Converter Dungeon Lighting Set from Daz3D Battle Axe by Grom Shag Hair by SWAM Curls de Lux by Neftis DM Fantasy Realms by Danie and marforno Radiosity Pro Light System by danae from Renderosity P4 Female Scale Armor by Mordikar *free item* P4 Female Fantasy Armor by Mordikar *free item* Longsword by Mordikar *free item* Vickibuster texture for Posette by AprilYSH *free item* PosetteV3 by Netherworks *free item* P4NW model poses by shlabber *free item* Deep Eyes for Posette by rayera *free item* P4 Nude Woman Rendered in PPP, This was an attempt at a more underground feel and more dramatic shadowing. Female base poses by Schlabber, tweaked by me to accommodate scene, Ockham's fantastic SwapTotal pyton script was used for left chars base pose (tweaked to accommodate scene and not be a perfect mirror of other chars pose) Monsters assembled by me. This render got up to the 6 FREAK's and Posette in the Fantasy Armor, before memory erroring. By cutting down my UTC V3 makeup map conversion to V2 from 3000 pixels to 1000 pixels, then going across the V2 body and head tex and bump maps, I was able to resume rendering with PosetteV3 added and wearing the Scale Armor. Next memory error hit when I imported the ground and scene prop (walls and dungeon door) by cutting down the FREAK body maps from 4000x3000 to 2000x1500 on both bump and tex, and similar reduction of head maps, then applying across all 6 FREAKs, cut down the memory usage allowing me to render the scene as well as all figures in one shot. I had also gained the memory to enable shadows and do one complete scene render (additional layer for pokethru emilmination was created as well). Postwork of signature, fix of bad texture spot on the rightmost FREAKs chest, and blending of pokethru fix layer performed in Adobe Photoshop 6.0.1 Comments are always appreciated! Dedicated to my buddy Mordikar, creator of the Armors in this render, as well as richardson, ockham and svdl who guided me thru the lighting tweaks Enjoy!

Comments (3)


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MysticBlueRaven

1:05AM | Mon, 23 January 2006

awsome lighting and shadows, A well done render. Keep up the great work

DaQuestioner

8:37PM | Mon, 23 January 2006

I think the poses and lighting on the 4-armed "Goro" figures are great. However, the lighting on the vickys in front seems too "bright yellow" compared with the background. Just my opinion (for what it's worth).

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Dragontales

2:13PM | Tue, 07 February 2006

I really like the four armed freaks. Great work on combining them. I'm just wondering if the scene would work better with the camera at a much lower angle, almost floor level or a little above, and scaling the creatures up. It might create a feeling for the viewer of being very small and showing the true menace of the creatures. Just a thought. Nice gallery of images too btw. :)


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