Thu, Oct 3, 11:23 PM CDT

Zooming into erosion fractal.

Mojoworld Science/Medical posted on Jan 20, 2006
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Description


Zooming into erosion fractal. It's really an fractal that erodes user-defined procedural landscape. Unlike DEMs or preprocessed heightfields, it can really be zoomed in as much as needed. It's totally new thing for fractal terrain generation, something that has never been done before. (BTW. I will implement controls to make it more heterogeneous at different scales. It's also possible to cut out erosion at desired scale) More info on http://www.renderosity.com/viewed.ez?galleryid=1138418

Comments (9)


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BenTheArtist

5:23PM | Fri, 20 January 2006

Impressive.

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JavaJones

8:12PM | Fri, 20 January 2006

For the first time in a long time I am truly impressed with MojoWorld. Dmytry you are doing awesome things. Keep it up!

hillrunner

12:11AM | Sat, 21 January 2006

Java said it !

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Darthmagus

2:40AM | Sat, 21 January 2006

Very convincing!

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rbutt

4:18AM | Sat, 21 January 2006

Impressive demonstration

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JAYBEEH

3:06PM | Sat, 21 January 2006

I agree with all above....very impressive Dmytry!!...Excellent close-up detail!!

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lewis_moorcroft

3:11PM | Sun, 22 January 2006

Excellent demo of the closeup capabilities! Very impressed! :)

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efflux

8:44PM | Wed, 25 January 2006

Cool. Will this erosion be at terrain generation level or will we be able to use altitude or even slope to drive it? Maybe we wont need these parameters to drive it if we simply blend eroded and non eroded terrains. I'm just interested in how and where this process is applied since what we have seen so far is an all over eroded terrain. We want to see more!

Dmytry

4:51AM | Thu, 26 January 2006

It is possible to control erosion strength, of course. Just at this moment i'm doing realistic terrains that absolutely couldn't be done without erosion. By the way, see my site, i added page on erosion and some images. I will upload new image there soon... As about terrain being overly eroded - do google image search for mountains, really. Everything is heavily eroded, except real hard geologically recent rocks, and landscape held together by vegetation. On other hand, in MojoWorld, erosion is always very "subtle" because it isn't erosion but something that just 'looks kinda sorta like erosion'. (i'm is not at all surprised to see artists wanting to see erosion in same way as it always have been.)


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