Zooming into erosion fractal. by Dmytry
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Description
Zooming into erosion fractal. It's really an fractal that erodes user-defined procedural landscape. Unlike DEMs or preprocessed heightfields, it can really be zoomed in as much as needed. It's totally new thing for fractal terrain generation, something that has never been done before.
(BTW. I will implement controls to make it more heterogeneous at different scales. It's also possible to cut out erosion at desired scale)
More info on
http://www.renderosity.com/viewed.ez?galleryid=1138418
Comments (9)
BenTheArtist
Impressive.
JavaJones
For the first time in a long time I am truly impressed with MojoWorld. Dmytry you are doing awesome things. Keep it up!
hillrunner
Java said it !
Darthmagus
Very convincing!
rbutt
Impressive demonstration
JAYBEEH
I agree with all above....very impressive Dmytry!!...Excellent close-up detail!!
lewis_moorcroft
Excellent demo of the closeup capabilities! Very impressed! :)
efflux
Cool. Will this erosion be at terrain generation level or will we be able to use altitude or even slope to drive it? Maybe we wont need these parameters to drive it if we simply blend eroded and non eroded terrains. I'm just interested in how and where this process is applied since what we have seen so far is an all over eroded terrain. We want to see more!
Dmytry
It is possible to control erosion strength, of course. Just at this moment i'm doing realistic terrains that absolutely couldn't be done without erosion. By the way, see my site, i added page on erosion and some images. I will upload new image there soon... As about terrain being overly eroded - do google image search for mountains, really. Everything is heavily eroded, except real hard geologically recent rocks, and landscape held together by vegetation. On other hand, in MojoWorld, erosion is always very "subtle" because it isn't erosion but something that just 'looks kinda sorta like erosion'. (i'm is not at all surprised to see artists wanting to see erosion in same way as it always have been.)