Mojoworld generated Depth-Of-Field by onepixeldeep
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
Hi
Unfortunately I have not got time to explain much.
Basically these images were produced by rendering depth maps inside of Mojoworld. They show background and foreground DOF/Blur.
Depth maps are grayscale images where the grey level at any given point represents the distance of the object from the camera at the same point in the original image. This ensures physically correct Depth-Of-Field
This was done by the means of a Function-graph driven material applied to all the objects in the scene in conjunction with the following considerations :
1. Sunlight intensity must be 0
2. Ambient light level must be 1
3. Original planet atmosphere must be swapped for 'Uniform Fog' - VERY IMPORTANT.
The effect was applied in post using Photoshop CS2's Lens Blur filter and the depth information available in an alpha channel.
This method has it's drawbacks insofar as the depth maps produced are not perfect. Also imported meshes don't turn out well.
Thanks to Brian Sharpe of Pandromeda for the inital idea, etc. Also, thanks to Woz for the kind usage of his 'Polluted Shores' world.
TFV
Angela
Comments (14)
lior
Excelent renderV
aktati Online Now!
Thanks very much for this....very interesting and well done.
woz2002
Interesting results...especially where the greyscale is affected. Is the FG readily available to see how its constructed? Hope you enjoyed the tour of Polluted Shores :-)
claudia02
Interessante Studie ! Ich hab trotzdem lieber die ganze Szene klar und deutlich.
cabracan
Excellent results!
efflux
Cool idea.
bclaytonphoto
Excellent graph monkey work...Yes, I'd like to see the file as well..
rbutt
Hmmm I'm not so sure I like this, all that lovely detail just tossed away.
onepixeldeep
Woz & Pushinfaders: I will post the FG in a couple of days - busy at the moment. rbutt: Liking something is subjective ; I don't like a lot of your images/renders, which is why I choose not to comment on them....
peejay
fascinating experiment - if you decrease the density of the fog can it be used to give a more subtle DOF?
JAYBEEH
A very cool experiment Angela!!....Great presentation!...I admire your use of the "FG"...It still baffles me beyond belief!!...^_^..
jaffle
Oh, now I see the roots of the anger. Angela, great work as always... tried to get this in as a standard feature in 3.0, but no go. So many uses for dumping the z-buffer out as greyscale... compositing, DOF, um.. compositing. :)
Naoo
Great & Cool!!! Well done!!!
wotan
Cool tip!