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Mojoworld generated Depth-Of-Field

Mojoworld Realism posted on Jan 27, 2006
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Description


Hi Unfortunately I have not got time to explain much. Basically these images were produced by rendering depth maps inside of Mojoworld. They show background and foreground DOF/Blur. Depth maps are grayscale images where the grey level at any given point represents the distance of the object from the camera at the same point in the original image. This ensures physically correct Depth-Of-Field This was done by the means of a Function-graph driven material applied to all the objects in the scene in conjunction with the following considerations : 1. Sunlight intensity must be 0 2. Ambient light level must be 1 3. Original planet atmosphere must be swapped for 'Uniform Fog' - VERY IMPORTANT. The effect was applied in post using Photoshop CS2's Lens Blur filter and the depth information available in an alpha channel. This method has it's drawbacks insofar as the depth maps produced are not perfect. Also imported meshes don't turn out well. Thanks to Brian Sharpe of Pandromeda for the inital idea, etc. Also, thanks to Woz for the kind usage of his 'Polluted Shores' world. TFV Angela

Comments (14)


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lior

7:59AM | Fri, 27 January 2006

Excelent renderV

)

aktati Online Now!

9:28AM | Fri, 27 January 2006

Thanks very much for this....very interesting and well done.

)

woz2002

12:26PM | Fri, 27 January 2006

Interesting results...especially where the greyscale is affected. Is the FG readily available to see how its constructed? Hope you enjoyed the tour of Polluted Shores :-)

claudia02

1:42PM | Fri, 27 January 2006

Interessante Studie ! Ich hab trotzdem lieber die ganze Szene klar und deutlich.

cabracan

6:15PM | Fri, 27 January 2006

Excellent results!

)

efflux

7:26PM | Fri, 27 January 2006

Cool idea.

)

bclaytonphoto

8:41PM | Fri, 27 January 2006

Excellent graph monkey work...Yes, I'd like to see the file as well..

)

rbutt

4:29AM | Sat, 28 January 2006

Hmmm I'm not so sure I like this, all that lovely detail just tossed away.

)

onepixeldeep

1:47PM | Sat, 28 January 2006

Woz & Pushinfaders: I will post the FG in a couple of days - busy at the moment. rbutt: Liking something is subjective ; I don't like a lot of your images/renders, which is why I choose not to comment on them....

peejay

3:23PM | Sun, 29 January 2006

fascinating experiment - if you decrease the density of the fog can it be used to give a more subtle DOF?

)

JAYBEEH

3:11PM | Fri, 03 February 2006

A very cool experiment Angela!!....Great presentation!...I admire your use of the "FG"...It still baffles me beyond belief!!...^_^..

)

jaffle

11:23AM | Fri, 10 February 2006

Oh, now I see the roots of the anger. Angela, great work as always... tried to get this in as a standard feature in 3.0, but no go. So many uses for dumping the z-buffer out as greyscale... compositing, DOF, um.. compositing. :)

)

Naoo

12:56PM | Tue, 08 May 2007

Great & Cool!!! Well done!!!

)

wotan

7:07AM | Fri, 24 November 2023

Cool tip!


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