Wed, Oct 2, 8:29 PM CDT

Poject 57 / Body Test

Lightwave Transportation posted on Feb 19, 2006
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Description


Well, I've got all the body problems worked out; no more stray polys sticking out, or dark shadows. I think I got all the textures figured out. Now it's time to start 'tweaking' the chassis, motor, and interior. I'll post those test renders later in the week.

Comments (3)


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Richardphotos

9:33PM | Sun, 19 February 2006

looks awesome. after you put it together, can I take it for spin around Rendo?

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petes

10:01PM | Sun, 19 February 2006

looks good roy! one crit..you may wan to scale teh width of the flames..they look a bit narrow once on the car. also..to hide the front steetching, why not make the front all yellow then have it fade into teh textures? anyhow...she's a real beaut!

pnevai

1:58PM | Tue, 21 February 2006

Lovely, I would agree the flame texture is stretching at the front of the hood. If you are using planar mapping you can try adjusting the scale factor on the Y axis to help this. or as the texture travels on all three axis X,Y, and Z perhaps Cubic rather than planar mapping would help. Or if you feel up to the challange UV map the hood.


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