Wed, Oct 2, 5:28 AM CDT

Snowscape

Lightwave (none) posted on Dec 16, 2001
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Description


Experiments with displacement mapping, Hypervoxels, and procedural texturing. Happy Holidays all!

Comments (6)


Elbryan

9:46PM | Sun, 16 December 2001

great scene, i just wish the sky suited the landscape more, doesnt seem like those clouds could make snow, but great landscape

cloudedInMystery

9:57PM | Sun, 16 December 2001

Not bad. The mountains could use better surfacing. It kind of looks like melted chocolate. Maybe layer up a few procedurals in the bump channel, also use the color channel. Some fog would be a nice touch, too.

Seventh

4:10PM | Mon, 17 December 2001

Not bad for a test. You might wanna consider implementing DOF though, it will greaty add to the realisme. Also, as clouded mentioned before, the surfacing could use some work. I feel there oughta be more snow on top of the mountains and then getting less once the altitude gets lower. Look into using gradients for procedurals...

loganarts

7:00PM | Mon, 17 December 2001

hey, great work!!!!! i guess eb gave u some great tips already... but heres my 2 cents: try!! experiment with the textures and yes! use a lot of gradients(or intelligent textures) they are a great lw feature and most people just ignore it:) but it is great for sure

jodonnell

7:06PM | Mon, 17 December 2001

Yeah, I agree, the clouds and textures do need work. I did use DOF but because of the fog it isn't very noticable. The HyperVoxel snow towards the camera should show some DOF though. I did use gradients for the snow, and subtler gradients for Luminosity and Diffuse (based on where the snow lies), what else would I use them for? Thanks for the comments!

EBac2001

7:39PM | Mon, 17 December 2001

Very nice image, although I agree w/ the other guys here, you need more DOF. Set your F-Stop to a much lower setteing, and you'll have a higher level...I wasn't sure if u didn't know that already, but if u didn't, there ya go :-D


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